http://store.steampowered.com/app/228880/ yet another TA-like, this time from "bad" brad wardell, ceo of stardock. here is his car parked outside his company here he is playing his game which just released to playable alpha a few days ago. directX12 support and a blend of company of heroes and total annihilation, squad-based units and lots of them capturing predefined Sectors of the map and building metal extractors over them. it looks neat but the last few games released by the studio were so bad they had to release free "expansion packs" to bring them out of unplayability, afaik they did not succeed. maybe he will google himself and come flame me, idk
+1 / -0
|
quote: here is his car parked outside his company |
wut
+2 / -0
|
|
Original post gave me cancer... What I have seen so far the game is just pretty much: send blob 1 to fight blob 2 and build metal extractors + radioactive extractors. It just looks boring and plain. Here is a video I watched if anybody is interested: and a beta footage one:
+2 / -0
|
I didnt see Firepluk in this game. Isnt worth of playing. 37.5 euro for dat crapware? O my cat!!!! And undeveloped game!! Even Wubcraft costs 60 USD in standart edition..
+2 / -0
|
Thanks for car pics. Very useful.
+2 / -0
|
quote: here is his car parked outside his company |
We left something out of the last update: Zero-K member dorsh has now hired a army of lobsters that will stalk and eventually kill any other CEO of a company that makes a RTS game.
+0 / -0
|
Nice Porsche or is it a Nissan Z
+0 / -0
|
Porsche 911 (possible 997 turbo)
+0 / -0
|
That rear bumper (and rims? I have never seen those stock rims on anything but a 997 turbo, so I guess they were not offered for other versions of the 997) gives away that it's a 997 turbo. The shape of the taillights gives away that it's a first generation, so pre-2009 997.
+0 / -0
|
it's a fairly old photo, i never found out who took it (an employee maybe?) it just seems to perfectly encapsulate brad wardell and his flashy (and also ambitious which sets it apart from the usual AAA fodder) but ultimately shitty, buggy, unbalanced and shallow games. i know some people swear by galciv and sins of a solar empire but i've heard from people able to stomach them long enough to master them and also familiar with the genre in general describe them both as falling flat at higher difficulties. i think orf may be right when he says the game looks like nothing but blobs of samey units and plain, bare-bones ta-like economy despite all the hype about a Macro Focus. i see more soulstorm than company of heroes in this pile
+0 / -0
|
But.... but Dawn of War: Soulstorm was fun! :(
+0 / -0
|
i sat back after making that post and wondered if it were too harsh
+0 / -0
|
Soulstorm was just another "let's sacrifice well-balanced gameplay in order to have shitty planes that are basically low altitude inertialess flying tanks". But the other DoW stuff was pretty decent; they had something to ruin.
+0 / -0
|
I tried AOS about 3 hours: Pros: visually beautiful Cons: not nearly as many units as in zerok pathfinding not good no multiplayer between steam and gog game Conclusion: I like zerok much more
+1 / -0
|
I watched this: The video does not say much to me except that it is trying to be TA ended up being Supreme Commander. It looks like another game of large army blobs shooting at each other from range. Whether it is fun or balanced is probably up to future development rather than what they already have. I don't trust Stardock to design things though. The game took a long time to actually start in that video (the enemy was not spotted for a long time). That may just be the nature of that type of video. Also they say their aim is to implement some ZK-like principals but I did not see much of it from the video. For example their armies are supposed to fight intelligently as a unit but long ranged units were not sticking to their maximum range. Grey Goo is too fresh in my mind to expect much.
+2 / -0
|
On the topic of Grey Goo, does anyone else follow their Twitter account? It's rather surprising (and a bit encouraging) how much effort they put into the competitive side for a game that gets maybe 100 players at any given time including singleplayer.
+0 / -0
|
i think petroglyph's last few games have been like that. maybe it's become some sort of weird money laundering scheme except they still actually pay the developers and frank klepacki. rise of immortals was just plain bizarre
+0 / -0
|
I don't know who published RoI, but given how Universe at War was pretty much abandoned after a few patches and I didn't hear huge waves for Empire at War, it's probably more Greybox and Sixfoot trying to push it. When Grey Goo was in active development they were talking about trying to make it into a multimedia franchise. I doubt that's likely at this point, but that's a likely explanation for why they continue to market it so hard.
+0 / -0
|
lol. that sounds disturbingly like the original plan for action figures/cartoons/whatever for the cheetahmen/action52
+0 / -0
|