[ParseCmdLine] command-line args: "C:\Users\Garvins new account\Documents\My Games\Spring\engine\100.0\spring.exe --config "C:\Users\Garvins new account\Documents\My Games\Spring\springsettings.cfg" "C:\Users\Garvins new account\AppData\Local\Temp\tmp9B83.tmp""
Using configuration source: "C:\Users\Garvins new account\Documents\My Games\Spring\springsettings.cfg"
============== <User Config> ==============
3DTrees = 0
AdvMapShading = 0
AdvUnitShading = 0
BumpWaterDepthBits = 16
BumpWaterReflection = 0
BumpWaterRefraction = 0
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 128
CamMode = 1
CamTimeExponent = 4.0
CamTimeFactor = 1.0
CompressTextures = 1
DualScreenMiniMapOnLeft = 1
FPSFOV = 90
GrassDetail = 0
GroundDecals = 0
GroundDetail = 30
GroundScarAlphaFade = 1
HangTimeout = 0
HardwareCursor = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LODScale = 1.000
LODScaleReflection = 1.000
LODScaleRefraction = 1.000
LODScaleShadow = 1.000
LastSelectedMap = Tropical
LastSelectedMod = Zero-K $VERSION
LastSelectedScript = Commanders
LoadingMT = 0
LuaShaders = 0
MaxDynamicMapLights = 0
MaxDynamicModelLights = 0
MaxParticles = 2000
MaxSounds = 16
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.005
MouseDragScrollThreshold = 0
ReconnectTimeout = 0
ReflectiveWater = 0
ScrollWheelSpeed = -25
ShadowMapSize = 1024
ShowClock = 0
TreeRadius = 1000
UnitIconDist = 151
UnitLodDist = 9999
UsePBO = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
WindowState = 0
WorkerThreadSpinTime = 5
XResolution = 1366
YResolution = 768
snd_airAbsorption = 0
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version: gcc-4.8.1
Operating System: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz; 3957MB RAM, 7913MB pagefile
Word Size: 32-bit (emulated)
CPU Clock: win32::TimeGetTime
Physical CPU Cores: 2
Logical CPU Cores: 4
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1366x768:
640x480, 720x576, 800x480, 800x600, 1024x600, 1024x768, 1280x720, 1280x768, 1360x768, 1366x768
SDL version: linked 2.0.3; compiled 2.0.2
GL version: 3.2.9704 Compatibility Profile Context
GL vendor: ATI Technologies Inc.
GL renderer: ATI Mobility Radeon HD 5650
GLSL version: 1.50
GLEW version: 1.5.8
Video RAM: total 754MB, available 979MB
SwapInterval: 0
GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 1
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 16384, compress MIP-map textures: 1
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 16/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
number of UniformBufferBindings: 75 (64kB)
VSync disabled
[InitOpenGL] video mode set to 1366x768:24bit @60Hz
[WatchDog::Install] disabled
[ThreadPool::SetThreadCount][1] #wanted=2 #current=1 #max=2
[ThreadPool::SetThreadCount][2] #threads=1
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\Garvins new account\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Garvins new account\Documents\My Games\Spring\engine\100.0\
Archive cache doesn't exist: C:\Users\Garvins new account\Documents\My Games\Spring\cache\ArchiveCache10.lua
Archive cache doesn't exist: C:\Users\Garvins new account\Documents\My Games\Spring\cache\ArchiveCache.lua
Scanning: C:\Users\Garvins new account\Documents\My Games\Spring\engine\100.0\base
Scanning: C:\Users\Garvins new account\Documents\My Games\Spring\maps
Scanning: C:\Users\Garvins new account\Documents\My Games\Spring\games
Scanning: C:\Users\Garvins new account\Documents\My Games\Spring\packages
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] Speakers (High Definition Audio Device)
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 16
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=2 #current=2 #max=2
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=1
[f=0000000] [Threading] Main thread CPU affinity mask set: 14
[f=0000000] [StartScript] Loading StartScript from: C:\Users\Garvins new account\AppData\Local\Temp\tmp9B83.tmp
[f=0000000] Hosting on: localhost:8452
[f=0000000] Connecting to local server
[f=0000000] [AddGameSetupArchivesToVFS] using map: Glacies 1.3
[f=0000000] PreGame::StartServer: 62 ms
[f=0000000] [InitOpenGL] video mode set to 1366x768:24bit @60Hz
[f=0000000] [AddGameSetupArchivesToVFS] using map: Glacies 1.3
[f=0000000] [AddGameSetupArchivesToVFS] using game: Tutorial 2 - A Day Out (Remastered) r6 (archive: Tutorial 2 - A Day Out (Remastered) r6.sdz)
[f=0000000] Recording demo to: C:\Users\Garvins new account\Documents\My Games\Spring\demos\20160121_212851_Glacies 1_100.sdf
[f=0000000] PreGame::GameDataReceived: 76 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Found new widget "WM Stuff"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: WM Stuff <wm.lua>
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (29 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.361000
[f=0000000] Game::LoadDefs (GameData): 489 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 313 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 22 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 36 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] FBO::maxSamples: 8
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 264 ms
[f=0000000] Game::LoadInterface (Console): 2 ms
[f=0000000] InfoTexture: shaders
[f=0000000] Loading LuaRules
LuaRules: Loaded gadget: CustomUnitShaders <LuaRules/Gadgets/customunitshaders/main.lua>
LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
LuaRules: Loaded gadget: Ranks API <api_ranks.lua>
LuaRules: Loaded gadget: Save/Load <api_saveload.lua>
LuaRules: Loaded gadget: base64 api for missions <mission_base64.lua>
LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua>
LuaRules: Loaded gadget: Mex Placement <mex_placement.lua>
LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua>
LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua>
LuaRules: Loaded gadget: ShareControl <share_control.lua>
LuaRules: Loaded gadget: UnitPriority <unit_priority.lua>
LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
LuaRules: Loaded gadget: lavarise <lavarise.lua>
LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua>
LuaRules: Loaded gadget: Attributes <unit_attributes.lua>
LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua>
LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua>
LuaRules: Loaded gadget: Script notification <unit_script_notification.lua>
LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua>
LuaRules: Loaded gadget: Startbox handler <start_boxes.lua>
LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua>
LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua>
LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua>
LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua>
LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
LuaRules: Loaded gadget: CAI <ai_cai.lua>
LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget: Capture <unit_capture.lua>
LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua>
LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua>
LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua>
LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua>
LuaRules: Loaded gadget: Disable /take <game_disable_take.lua>
LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua>
LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua>
LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua>
LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua>
LuaRules: Loaded gadget: LUS <unit_script.lua>
LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua>
LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua>
LuaRules: Loaded gadget: Mission Ready <init_mission_ready.lua>
LuaRules: Loaded gadget: Mission Runner <mission_runner.lua>
LuaRules: Loaded gadget: Mod statistics <mod_stats.lua>
LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua>
LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua>
LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua>
LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua>
LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua>
LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua>
LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua>
LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua>
LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua>
LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua>
LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua>
LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua>
LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua>
LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua>
LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua>
LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua>
LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua>
LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua>
LuaRules: Loaded gadget: Tactical Unit AI_91 <91_unit_tactical_ai.lua>
LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua>
LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua>
LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua>
LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua>
LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua>
LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua>
LuaRules: Loaded gadget: Typemap Options <typemap_options.lua>
LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua>
LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua>
LuaRules: Loaded gadget: Vertical Swarm <unit_vertical_swarm.lua>
LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua>
LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua>
LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua>
LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua>
LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua>
LuaRules: Loaded gadget: astar.lua <astar.lua>
LuaRules: Loaded gadget: awards.lua <awards.lua>
LuaRules: Loaded gadget: game_over.lua <game_over.lua>
LuaRules: Loaded gadget: game_perks.lua <game_perks.lua>
LuaRules: Loaded gadget: game_resign.lua <game_resign.lua>
LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua>
LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua>
LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua>
LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
LuaRules: Loaded gadget: unit_morph.lua <unit_morph.lua>
LuaRules: Loaded gadget: unit_terraform.lua <unit_terraform.lua>
LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua>
LuaRules: Loaded gadget: MarketPlace <unit_marketplace.lua>
LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua>
LuaRules: Loaded gadget: Chicken control <chicken_control.lua>
LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua>
LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua>
LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua>
LuaRules: Loaded gadget: Profiler <dbg_profiler.lua>
[f=0000000] Initializing gadget
LuaRules: Loaded gadget: Zombies! <unit_zombies.lua>
[f=0000000] LUARULES-DRAW (GADGETS)
>> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
>> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
>> Loaded gadget: Ranks API <api_ranks.lua>
>> Loaded gadget: Save/Load <api_saveload.lua>
>> Loaded gadget: base64 api for missions <mission_base64.lua>
>> Loaded gadget: Script notification <unit_script_notification.lua>
>> Loaded gadget: 91_unit_attributes.lua <91_unit_attributes.lua>
>> Loaded gadget: 91_unit_prevent_lab_hax.lua <91_unit_prevent_lab_hax.lua>
>> Loaded gadget: 91_unit_priority.lua <91_unit_priority.lua>
>> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget: Aircraft Command <unit_bomber_command.lua>
>> Loaded gadget: CAI <ai_cai.lua>
>> Loaded gadget: Capture <unit_capture.lua>
>> Loaded gadget: Dev Commands <dbg_dev_commands.lua>
>> Loaded gadget: Jumpjets <unit_jumpjets.lua>
>> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
>> Loaded gadget: Mission Ready <init_mission_ready.lua>
>> Loaded gadget: Mission Runner <mission_runner.lua>
>> Loaded gadget: Mod statistics <mod_stats.lua>
>> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
>> Loaded gadget: Retreat Command <cmd_retreat.lua>
>> Loaded gadget: Shield Link <unit_shield_link.lua>
>> Loaded gadget: Shockwaves <lups_shockwaves.lua>
>> Loaded gadget: Teleporter <unit_teleporter.lua>
>> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
>> Loaded gadget: Thrusters <lups_thrusters.lua>
>> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
>> Loaded gadget: Widget Events <api_widget_events.lua>
>> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
>> Loaded gadget: astar.lua <astar.lua>
>> Loaded gadget: awards.lua <awards.lua>
>> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua>
>> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua>
>> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua>
>> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua>
>> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua>
>> Loaded gadget: feature_fx.lua <feature_fx.lua>
>> Loaded gadget: game_disable_take.lua <game_disable_take.lua>
>> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua>
>> Loaded gadget: game_over.lua <game_over.lua>
>> Loaded gadget: game_perks.lua <game_perks.lua>
>> Loaded gadget: game_resign.lua <game_resign.lua>
>> Loaded gadget: lavarise.lua <lavarise.lua>
>> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua>
>> Loaded gadget: mex_placement.lua <mex_placement.lua>
>> Loaded gadget: share_control.lua <share_control.lua>
>> Loaded gadget: start_boxes.lua <start_boxes.lua>
>> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua>
>> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua>
>> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua>
>> Loaded gadget: unit_attributes.lua <unit_attributes.lua>
>> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua>
>> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua>
>> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua>
>> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua>
>> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua>
>> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua>
>> Loaded gadget: unit_fix_dropped_startpos.lua <unit_fix_dropped_startpos.lua>
>> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua>
>> Loaded gadget: unit_icongenerator.lua <unit_icongenerator.lua>
>> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua>
>> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua>
>> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua>
>> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua>
>> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua>
>> Loaded gadget: unit_morph.lua <unit_morph.lua>
>> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua>
>> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua>
>> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua>
>> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua>
>> Loaded gadget: unit_priority.lua <unit_priority.lua>
>> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua>
>> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua>
>> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua>
>> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua>
>> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua>
>> Loaded gadget: unit_stealth.lua <unit_stealth.lua>
>> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua>
>> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua>
>> Loaded gadget: unit_terraform.lua <unit_terraform.lua>
>> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua>
>> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua>
>> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua>
>> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua>
>> Loaded gadget: unit_zombies.lua <unit_zombies.lua>
>> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua>
>> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua>
>> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua>
>> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua>
>> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
>> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua>
>> Loaded gadget: Chicken control <chicken_control.lua>
>> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
>> Loaded gadget: Lups <lups_wrapper.lua>
>> Loaded gadget: Chicken Spawner <unit_spawner.lua>
>> Loaded gadget: Profiler <dbg_profiler.lua>
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loaded UNSYNCED gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] nil, LuaUI/Config/ZK_order.lua: No such file or directory, 2
[f=0000000] nil, LuaUI/Config/ZK_order.lua.bak: No such file or directory, 2
[f=0000000] nil, LuaUI/Config/ZK_data.lua: No such file or directory, 2
[f=0000000] nil, LuaUI/Config/ZK_data.lua.bak: No such file or directory, 2
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] nil, LuaUI/Configs/zk_keys.lua: No such file or directory, 2
[f=0000000] nil, LuaUI/Configs/zk_keys.lua.bak: No such file or directory, 2
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loaded API widget: Cluster Detection <api_cluster_detection.lua>
[f=0000000] Loaded API widget: GUI Hide Hax <gui_api_hide_hax.lua>
[f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
[f=0000000] Loaded API widget: i18n <api_i18n.lua>
[f=0000000] Loaded API widget: Startbox API <api_startboxes.lua>
[f=0000000] Loaded API widget: Mission GUI <mission_gui.lua>
[f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua>
[f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
[f=0000000] Loaded widget: Cutscenes <mission_cutscene.lua>
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set "shadows" config-parameter to 2
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set maximum particles to: 2000
[f=0000000] Set UnitLodDist to 9999
[f=0000000] Set UnitIconDist to 151
[f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=0000000] Loaded widget: Chili Widget Selector <gui_chili_widgetselector.lua>
[f=0000000] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua>
[f=0000000] Mexspot Fetcher fetching
[f=0000000] Loaded widget: Mexspot Fetcher <wg_mexspot_fetcher.lua>
[f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Noises <snd_noises.lua>
[f=0000000] Loaded widget: Unit Icons <unit_icons.lua>
[f=0000000] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
[f=0000000] Loaded widget: Messenger <mission_messenger.lua>
[f=0000000] Loaded widget: TeamCommEnds & Lavarise indicator <gui_teamcommends.lua>
[f=0000000] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Loaded widget: EndGame Stats <gui_chili_endgraph.lua>
[f=0000000] Loaded widget: Initial Queue ZK <unit_initial_queue.lua>
[f=0000000] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
[f=0000000] Resetting win data
[f=0000000] Loaded widget: Win Counter <win_counter.lua>
[f=0000000] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua>
[f=0000000] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua>
[f=0000000] Loaded widget: Attack Warning <unit_attack_warning.lua>
[f=0000000] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua>
[f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: Beauty Shot <camera_beautyshot.lua>
[f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
[f=0000000] Loaded widget: Camera Info Snapshot <camera_info_snapshot.lua>
[f=0000000] Loaded widget: CameraShake <camera_shake.lua>
[f=0000000] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua>
[f=0000000] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua>
[f=0000000] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua>
[f=0000000] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua>
[f=0000000] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua>
[f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
[f=0000000] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua>
[f=0000000] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua>
[f=0000000] Loaded widget: Constructor Auto Assist <unit_factory_guard.lua>
[f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
[f=0000000] Loaded widget: Darkening <gui_darkening.lua>
[f=0000000] Loaded widget: Decoration Handler <unit_decoration_handler.lua>
[f=0000000] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
[f=0000000] Loaded widget: Ferry Points <cmd_ferry_points.lua>
[f=0000000] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua>
[f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
[f=0000000] Loaded widget: Haven Handler <gui_havens.lua>
[f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
[f=0000000] Loaded widget: In-game Guide <gui_ingame_guide.lua>
[f=0000000] Loaded widget: Keep Target <cmd_keep_target.lua>
[f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
[f=0000000] Loaded widget: Map Edge Extension <map_edge_extension.lua>
[f=0000000] Loaded widget: MetalFeatures <gui_metal_features.lua>
[f=0000000] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua>
[f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
[f=0000000] Loaded widget: Missile Silo Range <missilesilo_range.lua>
[f=0000000] Loaded widget: Morph Finished notification <unit_morph_finished.lua>
[f=0000000] Loaded widget: Music Player <snd_music.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: Orbit Command <cmd_orbit.lua>
[f=0000000] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[f=0000000] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua>
[f=0000000] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua>
[f=0000000] Loaded widget: SmoothCam <camera_smoothcam.lua>
[f=0000000] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
[f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
[f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
[f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
[f=0000000] Loaded widget: Voice Assistant <unit_voice.lua>
[f=0000000] Loaded widget: Announcer <gui_announcer.lua>
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua>
[f=0000000] Loaded widget: Icon Sets <gui_icon_sets.lua>
[f=0000000] Loaded widget: MessageBoxes <mission_messagebox.lua>
[f=0000000] Loaded widget: Mission Countdown <mission_countdown.lua>
[f=0000000] Loaded widget: Mission Score <mission_scoreindicator.lua>
[f=0000000] Loaded widget: Monitors Unit Camera <mission_camera_monitor.lua>
[f=0000000] Loaded widget: Monitors Unit Selections <mission_selection_monitor.lua>
[f=0000000] Loaded widget: Objectives <mission_objectives.lua>
[f=0000000] Loaded widget: PlanetWars Info <gui_planetwars_info.lua>
[f=0000000] Loaded widget: Recorder (Save) <dbg_recorder_save.lua>
[f=0000000] <Replay control buttons> Live mode. Widget removed.
[f=0000000] Loaded widget: Replay control buttons <gui_replay_controls.lua>
[f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
[f=0000000] Loaded widget: SmoothScroll <camera_smooth_move.lua>
[f=0000000] Loaded widget: Unit Start State <unit_start_state.lua>
[f=0000000] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua>
[f=0000000] Loaded widget: Commands FX <gfx_commands_fx.lua>
[f=0000000] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua>
[f=0000000] Loaded widget: UnitShapes <unit_shapes.lua>
[f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[f=0000000] Marketplace and Bounty Icons: Widget removed.
[f=0000000] Loaded widget: Bounty & Marketplace Icons (experimental) <unit_bounty_marketplace_icons.lua>
[f=0000000] Loaded widget: Building Starter <unit_building_starter.lua>
[f=0000000] Loaded widget: CEG Spawner <dbg_ceg_spawner.lua>
[f=0000000] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
[f=0000000] Loaded widget: CommandInsert <cmd_commandinsert.lua>
[f=0000000] Loaded widget: Gadget Icons <unit_gadget_icons.lua>
[f=0000000] Loaded widget: Rank Icons 2 <unit_rank_icons.lua>
[f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
[f=0000000] Loaded widget: Shield Guard <unit_shield_guard.lua>
[f=0000000] Loaded widget: State Icons <unit_state_icons.lua>
[f=0000000] Loaded widget: Mission Night <mission_night.lua>
[f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
[f=0000000] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
[f=0000000] Loaded widget: Newton Firezone <cmd_newton_firezone.lua>
[f=0000000] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua>
[f=0000000] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua>
[f=0000000] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua>
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua>
[f=0000000] Loaded widget: Chili Window Packer <gui_chili_windowpacker.lua>
[f=0000000] Loaded widget: HUD Presets <gui_hud_presets.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_img_preload.lua>
[f=0000000] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
[f=0000000] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua>
[f=0000000] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[f=0000000] Loaded widget: Start Boxes <minimap_startbox_new.lua>
[f=0000000] Loaded widget: Restricted Zones <gui_restrictedzones.lua>
[f=0000000] Loaded widget: Jumpjet GUI <gui_jumpjets.lua>
[f=0000000] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua>
[f=0000000] Loaded widget: CustomFormations2 <cmd_customformations2.lua>
[f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
[f=0000000] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua>
[f=0000000] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
[f=0000000] Player ENABLE TTS
[f=0000000] Loaded widget: Text To Speech Control <snd_text_to_speech.lua>
[f=0000000] Writing last game win data
[f=0000000] LuaUI v0.3
[f=0000000] map marks rendering is disabled!
[f=0000000] Set UnitIconDist to 1000
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1730430656
[f=0000000] PathCosts: creating PE8 cache with 4 PF threads (15 MB)
[f=0000000] PathCosts: precached 2 of 4608 blocks
[f=0000000] PathCosts: precached 295 of 4608 blocks
[f=0000000] PathCosts: precached 583 of 4608 blocks
[f=0000000] PathCosts: precached 875 of 4608 blocks
[f=0000000] PathCosts: precached 1165 of 4608 blocks
[f=0000000] PathCosts: precached 1453 of 4608 blocks
[f=0000000] PathCosts: precached 1741 of 4608 blocks
[f=0000000] PathCosts: precached 2032 of 4608 blocks
[f=0000000] PathCosts: precached 2325 of 4608 blocks
[f=0000000] PathCosts: precached 2648 of 4608 blocks
[f=0000000] PathCosts: precached 2963 of 4608 blocks
[f=0000000] PathCosts: precached 3289 of 4608 blocks
[f=0000000] PathCosts: precached 3600 of 4608 blocks
[f=0000000] PathCosts: precached 3917 of 4608 blocks
[f=0000000] PathCosts: precached 4242 of 4608 blocks
[f=0000000] PathCosts: writing
[f=0000000] [Path] [PathEstimator::WriteFile] hash=1730430656
[f=0000000] PathCosts: written
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1730430680
[f=0000000] PathCosts: creating PE32 cache with 4 PF threads (6 MB)
[f=0000000] PathCosts: precached 3 of 288 blocks
[f=0000000] PathCosts: precached 22 of 288 blocks
[f=0000000] PathCosts: precached 41 of 288 blocks
[f=0000000] PathCosts: precached 64 of 288 blocks
[f=0000000] PathCosts: precached 83 of 288 blocks
[f=0000000] PathCosts: precached 105 of 288 blocks
[f=0000000] PathCosts: precached 125 of 288 blocks
[f=0000000] PathCosts: precached 143 of 288 blocks
[f=0000000] PathCosts: precached 161 of 288 blocks
[f=0000000] PathCosts: precached 181 of 288 blocks
[f=0000000] PathCosts: precached 199 of 288 blocks
[f=0000000] PathCosts: precached 218 of 288 blocks
[f=0000000] PathCosts: precached 240 of 288 blocks
[f=0000000] PathCosts: precached 260 of 288 blocks
[f=0000000] PathCosts: writing
[f=0000000] [Path] [PathEstimator::WriteFile] hash=1730430680
[f=0000000] PathCosts: written
[f=0000000] [LoadFinalize] finalized PFS (6527ms, checksum 999204fd)
[f=0000000] Loading Skirmish AIs
[f=0000000] [SpringApp::ShutDown][1]
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=0 #current=2 #max=2
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=0
[f=0000000] [SpringApp::ShutDown][2]
[f=0000000] [KillLua][1]
[f=0000000] [KillLua][2]
[f=0000000] Start gadgetHandler:Shutdown
[f=0000000] Shutdown - LupsNanoSpray
[f=0000000] Shutdown - Puppy Handler
[f=0000000] Shutdown - Terrain Texture Handler
[f=0000000] Shutdown - UnitCloakShield
[f=0000000] End gadgetHandler:Shutdown
[f=0000000] Start gadgetHandler:Shutdown
[f=0000000] Shutdown - Mission Runner
[f=0000000] Shutdown - Shockwaves
[f=0000000] Shutdown - UnitCloakShield
[f=0000000] Shutdown - Lups Cloak FX
[f=0000000] Shutdown - Lups
[f=0000000] End gadgetHandler:Shutdown
[f=0000000] [KillLua][3]
[f=0000000] Start widgetHandler:Shutdown
[f=0000000] Shutdown - SaveOrderList Complete
[f=0000000] Writing last game win data
[f=0000000] Shutdown - SaveConfigData Complete
[f=0000000] Shutdown Widget - GUI Hide Hax
[f=0000000] map marks rendering is enabled!
[f=0000000] Shutdown Widget - Cutscenes
[f=0000000] Set UnitIconDist to 151
[f=0000000] Shutdown Widget - EPIC Menu
[f=0000000] Shutdown Widget - Chili Minimap
[f=0000000] Shutdown Widget - Chili Widget Selector
[f=0000000] Shutdown Widget - Local Team Colors
[f=0000000] Shutdown Widget - HealthBars
[f=0000000] Shutdown Widget - Noises
[f=0000000] Shutdown Widget - Unit Icons
[f=0000000] Shutdown Widget - Initial Queue ZK
[f=0000000] Shutdown Widget - Win Counter
[f=0000000] Shutdown Widget - Mission GUI
[f=0000000] Shutdown Widget - CameraShake
[f=0000000] Shutdown Widget - Chili Economy Panel Default
[f=0000000] Shutdown Widget - Chili EndGame Window
[f=0000000] Shutdown Widget - Chili Nuke Warning
[f=0000000] Shutdown Widget - Chili Selections & CursorTip
[f=0000000] Shutdown Widget - Chili Spectator Panels
[f=0000000] Shutdown Widget - Comm-n-Elo Startpos. Info
[f=0000000] Shutdown Widget - Context Menu
[f=0000000] Shutdown Widget - Darkening
[f=0000000] Shutdown Widget - Highlight Geos
[f=0000000] Shutdown Widget - Local Widgets Config
[f=0000000] Shutdown Widget - Map Edge Extension
[f=0000000] Shutdown Widget - Mex Placement Handler
[f=0000000] Shutdown Widget - MinimapEvents
[f=0000000] Shutdown Widget - Music Player
[f=0000000] Shutdown Widget - Stereo3D
[f=0000000] Shutdown Widget - Transport AI
[f=0000000] Shutdown Widget - Announcer
[f=0000000] Shutdown Widget - Attack AoE
[f=0000000] Shutdown Widget - MessageBoxes
[f=0000000] Shutdown Widget - Objectives
[f=0000000] Shutdown Widget - MessageBoxes ZK
[f=0000000] Shutdown Widget - UnitShapes
[f=0000000] Shutdown Widget - Selection Send
[f=0000000] Shutdown Widget - Mission Night
[f=0000000] Shutdown Widget - LupsManager
[f=0000000] Shutdown Widget - Units on Fire
[f=0000000] Shutdown Widget - Newton Firezone
[f=0000000] Shutdown Widget - Receive Units Indicator
[f=0000000] Shutdown Widget - Chili Crude Player List
[f=0000000] Shutdown Widget - Chili Pro Console
[f=0000000] Shutdown Widget - Chili Framework
[f=0000000] Shutdown Widget - Lups
[f=0000000] Shutdown Widget - Chili Core Selector
[f=0000000] Shutdown Widget - MiniMap Start Boxes
[f=0000000] Shutdown Widget - Chili Gesture Menu
[f=0000000] Shutdown Widget - Chili Integral Menu
[f=0000000] Shutdown Widget - Lasso Terraform GUI
[f=0000000] Shutdown Widget - Text To Speech Control
[f=0000000] Player DISABLE TTS
[f=0000000] End widgetHandler:Shutdown
[f=0000000] [KillLua][4]
[f=0000000] [~CGame]1]
[f=0000000] [KillLua][1]
[f=0000000] [KillLua][2]
[f=0000000] [KillLua][3]
[f=0000000] [KillLua][4]
[f=0000000] [KillMisc][1]
[f=0000000] [KillMisc][2]
[f=0000000] [KillRendering][1]