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Make mason interesting!

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Ever since welders have more buildpower, hitpoints, and guns to boot, mason's role as the durable builder has been completely lost. Moreover, its limited movetype and speed makes it even somewhat inferior to other constructor types.

Put shortly, mason is the most bland and boring of all the constructors. The rest have at least one perk each, while several even have a couple (welder with his megahp and guns; clam with both amph and rez capabilities, even rector which can both cloak self and jam radar). Mason has none of that, so i'm proposing it gets some!

Namely, how about allowing it to reclaim/construct/repair/etc ... while on the move?

IMO, that would make it a nice unique unit, while at the same time fit perfectly with the car factory theme of rolling-death-on-wheels: imagine a couple of these doing the repairs while inside a ravager-blob that's doing the destruction!
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12 years ago
yea. this unit is definately boring :/

but i dunno what to do about it -.-
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12 years ago
It could be fastest. And if I m right is cheapest.
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But fastest/cheapest wont make it interesting - that's just stats. Give-take 5% of some stat, nothing interesting happens still.

Also, isn't aircon quicker?

Edit: anyway, looked it up.

Mason costs exactly as much as Convict or Rector, and while has more base hp than both, has a more limited movetype too. And convict also has the shield, so they're pretty much same hp for cost.

All three - Mason, Rector, Convict - build at the same 6 metal per second.

Speed seems decidedly the domain of Crane, as it tops other cons threefold, not mentioning ultimate all-terrain capability.

So, even by stats, currently mason is just bland: it's not cheapest, quickest or otherwise best at anything, and doesn't have interesting secondary-use perks altogether.

But that's obvious and everyone knows that. So how about we give it ability to work on the move?
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12 years ago
that's just how light vehicles are.. bland, simple and effective. I cant realistically see the spring engine allowing nano on the move, and that wouldn't be so useful anyway.

lol, idea: Upon death it deploys a clutch of claw mines.
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why then not just increase it BP a bit, say, 9m/s ?

edit: this might bee too powerfull though for this price
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12 years ago
>how light vehicles are.. bland, simple and effective
I might differ on this reading. Most other cars do have rather unique perks:

Scorcher - only unit with heatray that is not a strider/megaporc
Wolverine - SHOOTS MINES.
Dominatrix - i mean, dominatrix. how is that bland and simple? :D
Merl - is in no way bland, simple, or effective. And nothing like other artillery.

Ravager and Leveler do seem pretty simple, but not anymore than other assaults and riots. And then, ravager definitely can do what other assaults can't due to it's speed.

>I cant realistically see the spring engine allowing nano on the move, and that wouldn't be so useful anyway.
I'm willing to bet i can make it work like that :P And i can imagine a whole lot of cases where that would be useful - basically making mason a much better support unit, like addition of shield did to Convict.
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12 years ago
1v0ry_k1ngs idea is interesting.
Give mason the ability to build a kind of heavy tank mine, that explode only if the weight of the enemy unit is high enough.
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12 years ago
Give the mason the ABILITY to deploy a single Claw mines? While it's being chased by a glaive from behind, you could deploy a Claw mine that would either damage it or miss it.

Of course, the Mason mine would obey the same 30-second lifetime as the Wolverine's claw mines.
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12 years ago
The cons are getting a bit TOO special IMO. I mean the convict and rector abilities are great and really thematic, but what ever happened to just being a constructor?

It is SIGNIFICANTLY faster than the bot cons, 1.9 and 2.0 to it's 2.4. No, the one it seems fairly poorly against is the hover con.

Crane can be forgotten, it is a plane, it can't be compared with the other cons, its bp/cost is awful and it's hp is awful and it gets hit by AA.

I think what Vehicle needs is mobile AA and anti-heavy. Unless you've built up a huge amount of momentum with a bucketload of ravagers or scorchers, vehicle just has no proper answer to something like Crabe.
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12 years ago
crabes are a bit persistent, but you can work them down over time with wolverines...

but AA def is poor, thats true.
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12 years ago
Why not just give Mason the rez ability instead of Clam? It seems fair.
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12 years ago
Most cons don't have an open-close animation anymore... I think the only ones that still have one are the Mason and the ship right?

Obvious power is obvious:

Make them armored when closed.
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12 years ago
If they would be armored that would be LOL, it doesnt look like armored unit for me at all.
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12 years ago
Clam is required for sea res, which is otherwise just on the commander. It was put there very intentionally.

Arty is the general answer to Crabes if you have no anti-heavy, but wolverines are so fragile and reverse so poorly (must face target, turn slowly, etc) that the crabe can easily walk up and 1-shot them.

I think mason -is- the only one with doors. Armor while closed is not actually a bad idea, but we're getting power creep here, where cons are just getting more and more powerful... I honestly think they're too strong at the moment.
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12 years ago
AUrankAdminSaktoth - I agree that we're getting power-creep on the cons. The problem is that you can't actually nerf the BP/cost on the cons or else it slows down the game (air and jumpbot starts are frustrating with your constricted BP)... however, I wouldn't want to see cons nerfed on cost or BP, so if we're going to see big important powers on one con, I'd want to see them on all cons.

But yeah, the powerful shield on the Convict has kind of set a bad precedent. At least we can maybe see a price-cut on the Freaker now, though.
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12 years ago
nah, I think jumpers need the weaker con.. jumping is easily the most powerful ability used in the hands of someone with the micro to use it optimally.
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12 years ago
That's what I'm getting at. It used to be that the Freaker was being compared to a bunch of boring vanilla cons.

Now the freaker is being compared to a shielding con, a cloaking/jamming con, etc.
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12 years ago
It's faster than the other bots and builds at 9, though at the same ratio BP it would cost 210, not 240.

Either way I think BP is PRECISELY the thing we should nerf. One thing i find so frustrating about the start of the game is you MUST walk your com, because you run out of metal too fast if you assist. If you make a con as -well- (to expand or assist), it makes this even worse- you stall, even while expanding, and then when you finally get into positive income you have this huge glut that comes in all at once. In older CA and BA, you could assist your factory for much longer and by the time your expansion economy kicked in, you were just running out of starting metal- this might be partly due to facplop (you had a while for your mexes to store up metal while you finished the factory), but before 1-1-1 factory construction was very fast anyway. Another big problem is that static-defenses go up way too fast and you can naked expand very quickly.

I've floated the idea of lowering BP by 1/6th (so things build at 5/7.5/10 instead of 6/9/12) for some time now and still think it's probably a good idea.
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ohh, but that'll make repairing & reclaiming even slower..
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