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Module-less AI Commanders

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I think it is really unfair that AIs do not have any modules on their commanders. This gives a large advantage to a team of human players in a coop game.

Please allow AI commanders to have at least modules present on "trainer" commanders (random set even better).
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AI's can use trainer commanders (and in test version, CAI picks exclusively those).

The real solution is, thus, to forbid the static commanders, and probably everything except trainers.

I don't think this gives players a huge advantage. Rather, AI's being unable to deliberately counter heavies like the commanders are does.
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8 years ago
An AI capable of deploying anti-heavies against commanders is going to seriously upset the single player meta :)
+1 / -0
8 years ago
Please someone develops a trollAI that uses infiltrators and skuttles
+2 / -0

8 years ago
Infiltrators and skuttles are difficult for an AI to use well, but I intend to try. :P
+0 / -0
8 years ago
trolling is life
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quote:
Please someone develops a trollAI that uses infiltrators and skuttles

"pluk_Ai" must replace all pluks in Zero-k.
+0 / -0