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Idea for a new game

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9 years ago
Ok... Time to clear out my head.

I've had this idea for ahwhile and have meant to put it down somewhere but never did, so I guess I'll put it down here.

My idea for a new game was orginally named Delta-X, but for purposes I will call it DX here.

Anyway, my RTS game that I'm going to make has a focus on fighting with your com. That is to say, there is still unit diversity, but the battle can be won a lot of the time with your commander. Thus, if you lose your commander you lose the game. There will also be a focus on more speacilty things (Nukes, Missiles, Projectile weapons, Etc.).

But I will list my main goals for the game here:

1.) The game should be fun and chalenging to play.

2.) The main focus of the game should be that of a normal RTS game, but with a little more ooph to the commander.

3.) Unit diversity is a must. Multiple facs are a must.


Those are my three main goals.

If anyone would like to help me code this game, that would be awesome. Srsly. Not joking.

I've had this idea for a long time and have finally decided to make it work out.

Anyways, heres what my plan is for the order in which I will code the game:

1. 1st prototype of units

2. programming for units

3 2nd prototype for units

4 more programming for unit pathing and compatability

5,6,7, etc continues pattern.

Again, this is a huge WIP and I could really use some help with it.

Thanks!
+0 / -0
9 years ago
Feature Request: better com upgrades
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Once you create some unit defs, I can offer you the prize of my collection: a mex model with a banner on top which turns around with the wind.


(dont laugh it looked genuinely good ingame)
+5 / -0
9 years ago
RUrankParzival There's less coding to be done than you think.

You could begin with ZK, and simply add more commander modules, with more rules.

A game like yours sounds like there is little unit diversity (units essentially controllable moba "creeps") so all the diversity would be in base building and visible model changed with comm-morphs.
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quote:
You could begin with ZK, and simply add more commander modules, with more rules.



Needs infra or UI support.


Time for Tekk2Chili.
+0 / -0
9 years ago
PLrankAdminSprung, may I have a look at your "flag turning in the wind" code?
+0 / -0


9 years ago
Likely the same code that turns Windgens.
+0 / -0
https://github.com/spring1944/spring1944/blob/master/LuaRules/Configs/UnitMaterials/0_flags.lua

^ vertex shader to have flags waving in the wind by jK.
+0 / -0
Yeah it's technically a windgen, no fancy shaders or anything.

Edit: looks like the shader would work with it though.
+0 / -0
Such a great reassembly between RUrankParzival 's post and endless ** stream on upwork(odesk) where they offer you to work for free/1$ per hour on another super interesting idea that is going to conquer the world...
While they have no clear idea what should it be and how it should look like, only some rough drafts :D
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