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v1.0.3.7 + New Engine

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Important Engine Change


Spring 87.0.1-68-g6cefe1d is now in use for most of the autohosts

The next engine release looks at best a few days away. The bugs are already fixed in the development branch of spring but the engine devs are not releasing because they don't know how broken 87.0 is. Some of the bugs are serve and have no workaround so for now we are using the development branch.

Command Inactivity - Broken area commands, guard commands, patrol commands (with reclaim and repair) are fixed.

Sea Nanoframe targeting - Torpedoes can target nanoframes in sea. The workaround for this bug was broken.

Chicken Crash - The common crashes experienced in chicken games should be fixed.

Stuck units in factory - This is fixed.

Users Zero-K Lobby do not have to worry because they will automatically update. Users of other lobbies on Windows could take this opportunity to update to ZKL (or download an installer). Linux users will have to compile the engine from source or wait at least a few days for packaged 88.0.

Windows install (for non-ZKL users) - http://springrts.com/dl/buildbot/default/develop/87.0.1-68-g6cefe1d/

Building on Linux guide - http://springrts.com/wiki/Building_Spring_on_Linux

With up to this commit in develop branch https://github.com/spring/spring/commit/6cefe1d4e60432a67bcc29bd3bd252278b8ddeb6


Balance



We are honing in on a balanced Amphibious Factory. Here are the changes since v1.0.3.4

Buoy
  • Range 430 -> 450
  • Removed weapon AOE (it does not need this vs ships)
  • Slow damage 400 -> 250
  • Reduced water drag, rise is faster. It rises so fast that on an average depth map (90 deep) it pops right of the water like a cork. This causes the first shot fired by Hunter to pass right underneath it.

Convict:
  • HP 800 -> 650
  • Shield Regen 12 -> 10

Duck
  • Speed 2.6 -> 2.7

Scalpel:
  • Turn rate 500 -> 600
  • Damage 600 -> 660
  • HP 640 -> 680 (because 1 shoting each other is a bit too extreme)
  • Range 440 -> 450 (still dancing around LLT range)

Scrubber:
  • Cost 90 -> 85

Fixes



  • Some amph units had area mex command.
  • Disabled AA micro until it is fixed.
  • Fixed some Pillager, Penetrator and Tremor targeting behaviour.
  • Torpedo Boat and Sub both have Bouncing torpedoes so they can shoot in very shallow water.
+0 / -0
12 years ago
thanks for the fixes.

I'm on linux and i built spring dev but i can't rejoin game because of springlobby since i don't have the right engine (87.0). What can i do ?
+0 / -0
Skasi
12 years ago
> Scalpel

What?
+0 / -0


12 years ago
Pagefault configure the springlobby to use your engine build (ther eis some way to set the path) and if it does not help, disable verison checking in springlobby config (you have to edit its config file).
+0 / -0
12 years ago
thank you, it works now.
+0 / -0


12 years ago
Instructions for Linux are here:

http://springrts.com/phpbb/viewtopic.php?f=42&t=27860

(we should stick this to wiki)
+0 / -0
12 years ago
so it's easier to wait a few days....
+0 / -0


12 years ago
That depends, its just a few commands from here http://springrts.com/phpbb/viewtopic.php?f=42&t=27860

And it can take longer than a few days.. once we waited for engine upgrade 1 year..
+0 / -0
12 years ago
I try it but it's very much to download....
+0 / -0

12 years ago
Dang, wish I would have looked at that forum post before blundering into that same set of commands from trial and error...
+0 / -0
12 years ago
Is it normal that Nightwatch still remebers me that i don't have the new engine even if i have followed the instruction of Licho ?
+0 / -0


12 years ago
Yes, there is no way to tell what engine you have :(
We can only detect lobby type and even that is a bit of hack.. so it just warns all people with SpringLobby.
+0 / -0
12 years ago
thx for info
+0 / -0