This weekend (September 19 and 20 2015) marks the end of my gaming life. (At least until 2 years from now, when I finish high school and go to university). I might play during Christmas or summer breaks, but I wont be playing much anymore.
As the last game I played before I take my 2 year break, it deserves a paragraph of best wishes.
I had a great time here, everyone was very friendly (unlike some other games the experienced dudes don't help the noobs out). As of right now I owe some people thanks to.
Firstly, thanks Licho for hosting the servers (its very neat, almost no lag)
Secondly, Huj for teaching me the basics
Thirdly, _Shaman for introducing me to map making basics (it was fun)
Fourthly, Hokomoko (hopefully I spelled it correctly) for telling me about the source code and etc.
Lastly, everybody else for countless reasons...
I didn't really help out much with this project both financial wise (sorry im poor, my life savings was $200 over a period of 10 years) or code wise (sorry Hokomoko, the spring source code is too complicated for my little experience to understand), but I do have several suggestions.
1. reduce or remove catching up (its annoying)
2. spring stops responding when loading Lua at 80% for several seconds (please fix this)
3. improve performance. (The biggest thing here). If this game will ever become popular, it MUST perform well (before all of your fancy graphics, which is very very very very good). If you guys need an example search up the history of "Tanki Online" in 2009 its original appearance was very very rudimentary. Then search up Tanki Online in 2014 it has won several Russian awards for best flash game and etc. That game performs well on even dual core processors with 2.5Ghz of clock speed for each core (I tested that out) and 4 GB of ram.
Hopefully, this game will still be alive 3 years from now. Good luck to everyone both players and developers.