Lately there has been a desync problem related to corrupted path cache (you'll note that players desync immediately when the game starts).
The bad news is that we still don't know how it happens.
The good news is that you can help us solve this by reporting desyncs in the following fashion (windows instructions, linux users can get assistance from players in the lobby):
If you find yourself in a desynced game please do the following:
1) Exit the game (can be during the game or after it)
2) Get your infolog.txt (Settings->Game Diagnostic Log in ZKL) copy its content and paste it in
http://paste.springfiles.com/3) In the settings tab there's also "Open game data folder" go there and enter the folder "cache\100rel-\paths".
4) In that folder you will have many files, at least two of them having the name of the map you have just played followed by a number (e.g. "Fields_Of_Isis337485254.pe.zip")
5) Upload all the files with the map's name (there can be more than 2, please verify you didn't miss one).
6) Make a post here with a link to the infolog (see (2)) and to the path files (see (5)).
It is crucial that from a desynced game I get at least 2 reports - one from someone who desynced, and one from someone who hasn't. If you're not sure, get everyone to report.
We can do this! :)
Thanks,
hoko.