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Tournament Desert

By NOiZE
Rating:

Tournament Desert. By NOiZE
Size: 8 x 12

PLAY ON THIS MAP


Downloads: 963
Manual downloads:
http://spring1.admin-box.com/downloads/spring/spring-maps/Tournament_Desert.sd7
http://api.springfiles.com/files/maps/tournament_desert.sd7
http://springfiles.com/sites/default/files/downloads/spring/spring-maps/Tournament_Desert.sd7
http://zero-k.info/autoregistrator/maps/Tournament_Desert.sd7


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12 years ago
This map's features have humongous hitboxes. Removing from official maps, until some fix is found.
+0 / -0


10 years ago
This is one map PLrankOrfelius could look into, especially as fixing it doesn't even require decompilation.
+0 / -0


10 years ago
It seems pretty low priority to me. The design looks okay (the drop in the middle isn't a bad idea), but this isn't played at all, and regularly played maps should take priority.
+0 / -0


10 years ago
It was played often when it was featured. It is not featured because it was unfeatured. It was unfeatured because it has problems.

Effort/reward wise it's one of the best options to get a good map.
+1 / -0

10 years ago
the @anarchid has gatherd some suppreme logics shitz.
+0 / -0


9 years ago
If i were to do things to the features of this map, what would they be?

Options include any combination of
- remove metal value because they are unreclaimable
- add unreclaimableness to description
- make collision volumess smaller
- completely get rid of collision volumes
- turn them into destructible Gaia units that leave reclaimable wrecks
- just get rid of them completely
+0 / -0
Sounds like a very inneficient workflow. [Edit]If you don't read "options include any combination of"
+0 / -0


9 years ago
What?
+0 / -0

9 years ago
"If you just read the points as workflow, it's funny."
+2 / -0


9 years ago
Ah.
+0 / -0


9 years ago
Ok aside from the funny parts, does anyone have any thoughts on this?
+1 / -0
FIrankFFC
9 years ago
its fugly
+0 / -0

9 years ago
Never liked it.
+0 / -0
9 years ago
It could be good but needs work.
+0 / -0
9 years ago
Imo this map is not worth much looking into as it falls under another narrow-front maps, because even though it is 8x12 it feels very much claustrophobic. Mayby it is because of these ridges? Or even trees at the sides of said ridges? I really don't know. I will take make a fix regarding removing this big features and values of others (because c'mon small 50m rocks are ridiculous and 50e trees too)
+1 / -0
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