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ZK: All Welcome Player Limit Proposal

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9 years ago
I would like to propose the idea for a player limit on the current ZK: All Welcome rooms. There would be at 18 player limit (9v9). I'm sure that people have most likely already said this, but the current games are tuning into lagfests. People need to play in other rooms. If the limit was set up, more people would possibly play small teams, etc.

+0 / -2
just found those via a quick search

http://test.zero-k.info/Forum/Thread/11343 (funny that forum search includes test site)
http://zero-k.info/Forum/Thread/6818?page=1
http://zero-k.info/Forum/Thread/11730
http://zero-k.info/Forum/Thread/11623

It was tried often enough. The problem isn't the room limit, the problem is the low player count in general.
Instead of thinking about room limit, get more players / friends to ZeroK and I am sure there will be many small games.
limiting room size would probably lower player count again. And if u like smaller games try to get some started at every saturday or whatever, but u will face the problem mentioned above... not enough players.
In smaller games many do not unspec because they do not want to get embarassed or whatever.
+3 / -0
9 years ago
Exactly it was tried before and failed. People simply like big games.

And anyway you are solving problem from wrong side instead thinking about limiting player counts think how to make it possible I.E optimizing engine code or something done mod side like clever unit limit to prevent lag or...

+2 / -0
9 years ago
yeah
+0 / -0
9 years ago
PS there could be a poll why(maybe its forced?) people choose big games to understand "problem" better. My reasons:
1. I m bad at RTS and many unit management.
2. Small games are strssful for me as I feel more pressure(dont want to be blamed) and when I actually tryhard I get tired.
3. I like my little role(or front side) instead do everything.
4. I generally like clusterfuck and more is better.
+0 / -0
Skasi
Just a few numbers since polls were mentioned.

We are considering setting default game size to 10 players. We hope this will mean more games and less idle time and less lags ingame. What do you think?

I agree, 5v5 or smaller games are enough for me 57% (249) 57%
I don't care / don't know yet 17% (72) 17%
I disagre, I prefer games bigger than 5v5 26% (113) 26%
-----(Total votes: 434)-----

What is your preferred team game size?

Small 2v2 to 4v4
34% (319) 34%
Medium 5v5 to 7v7
40% (367) 40%
Large 8v8 and larger 26% (239) 26%
-----(Total votes: 925)-----

What do you think about BIG TEAMS hosts?

No opinion
13% (55) 13%
Keep them as they are
71% (306) 71%
Remove them - make people play medium teams instead
11% (48) 11%
Replace them with "silly maps" hosts - hosting trololo, duck etc. 6% (25) 6%
-----(Total votes: 434)-----

Do you think maximum playernumber in teamgames should be lower?

(anonymous poll)
yes, max 4v4
7% (55) 7%
yes, max 5v5
1% (10) 1%
yes, max 6v6
8% (60) 8%
No limit or higher 84% (671) 84%
-----(Total votes: 796)-----


Random conclusion:
Most people do prefer playing smaller team games, but most people still want a room for massive team games to be available and not be forced into anything. (kinda sums up ZK players, they don't like limits)
+1 / -0

9 years ago
quote:
why(maybe its forced?) people choose big games

They don't really "choose". There is always only one room so everybody just joins that one. The only alternative is to start a second room and sit alone for half an hour hoping someone comes.
+1 / -0
Skasi your conclusion is very inaccurate. That is because the player base changes and some of your polls are very old. It is clear that right now most people want to play big teams for various reasons.

I say that ZK has 2 faces. One is very competitive scene of 1v1 players and then there is a more casual scene of team players. Both can coexist and use the same assets why not. Forcing somebody to play as some random person intended is not cool.

At the other hand there is a bigger problem with clusterfucks. The room just gets swarmed with players while they could easily start another game. Especially that 7v7 and 15v15 does not differ at all. And with 30 players there could be w 7v7 games going instead.
+0 / -0

9 years ago
the thing I think is bad is inertia, when people enter clusterfuck game, they tend not to leave, since leaving usually mean longer waiter or even not having enough player.

well, I am of the opinion that we should revamp the quick match system to let people decide the size of the game they want to play. so that when there are enough player of a certain size, game will auto split. Which will ensure player count and promptness of game, not to mention player satisfaction.

This point had been raised time and time again, with some traction, then die.

most important though, we don't have enough online player.
+0 / -0
I love huge clusterfuck games becasue I hate it when my pc runs smooth. It's also terrible when my FPS are above 5. Also temperature of processor should be keept above 200oC, so it's also healthy to my computer aswell. Huge rooms have only pros and no cons.
Probably most of the other players think the same, taht's why no limit rooms are so popular.
+2 / -1
9 years ago
Often there are ~8 players waiting (not speccing) for ages until a big team game ends. If there are enough such players, there should be an option to move them all to another room automatically to play 4v4.

Also when there are lots of players in a teams room, there could be a split vote and if not enough players vote for split, the ones who voted yes could be moved to another room automatically if they are enough to play.
+0 / -0
Skasi
9 years ago
PLrankOrfelius, actually the third poll was started just shortly after the second poll ended. Also I doubt you have a way to know how accurate my conclusion is.
+0 / -0
9 years ago
Simple calculation: number of players playing bug team games vs number of players not playing big team games. What other kind of proof do I need?
+0 / -0
It's like, while being in the bus, counting the people thate made it on time to a bus stop, and the people that didn't. How the hell do you know how many of the latter are, if they never appeared?
+2 / -1
9 years ago
My feelings about big teams.
I prefer small teams with 4, 6 or 8 people. However, when I want to play zk w/ my bananas I always join big teams because other rooms are empty. I don't want to wait for some1 to join small teams.
+0 / -0
9 years ago
quote:
number of players playing bug team games vs number of players not playing big team games. What other kind of proof do I need?

Most newer players are extremely sheepish. They will join whatever the biggest available room there is. If there was a big "PLAY GAEM NOW" button, they'd be pressing it regardless of gamesize (okay, probably as long as its bigger than 2v2).

This is how we get FFAs running sometimes - being the biggest room in the lobby instantly attracts more people.
+0 / -0
quote:
Most newer players are extremely sheepish. They will join whatever the biggest available room there is.


Solution: by default hide games in progress and players who are ingame. Have an option to show games/players in progress somewhere really unintuitive.

Players open lobby -> no game running? -> create new game

big win
+0 / -0
9 years ago
It would be more like:
Players open lobby -> no game running? -> is this game dead?
+5 / -0
9 years ago
The root of the problem is player mentality, the best solution would be to change player mentality. Just have some guts, and after a laggy game say: "it's enough, this game was too laggy, I'm going to small teams. Anyone wanna join?" Then address some players you know are likely to agree and tell them to join you, move to small teams room and ask in general #zk if anyone would like to join. You need only one more non-sheepish player for 1v1, and 3 for 2v2. That's not all that much. If you see anyone doing this, follow him. Once you get a game going more people will join and you can play some nice 3v3's or 4v4's.
I have done this before with succes, but it works best after a laggy game when some people are frustrated about too large team sizes.
+1 / -0

9 years ago
Imho, the problem is simply that the experience of splitting a game is bad. I'm sure the players would like playing 2 5v5s instead of one 10v10, but the split itself causes so much confusion and mayhem.
+1 / -1
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