In games where someone drops or quits, whoever ends up with the units is at economic disadvantage. Metal is shared equally, so the person who is now left holding twice as much ground is not getting proportional metal.
I just played a Folsom Deluxe game. My partner and I were winning south, but then he quit, leaving me with his units. It was a large game (7v7 I believe). I'm now stuck holding units 2v1 south. In other games, this wouldn't be an issue because I would be given the quitting player's economy as well. Instead, I'm stuck holding twice the front with only 17% more income. The enemy players now have a massive economic advantage.
I'm not sure how to fix this, but one suggestion would be to implement the feature where mexes directly give a percentage of income to the owner. This helps alleviate this issue, and also provides incentive to expand rather than sit in base and build fusions. Another might be to provide some sort of resource bonus to the person who ends up with a second army.
Thoughts?