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Whats the reason behind no combat reclaim in 0K?

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9 years ago
Engy wars in SupCom are a thing that is along with anti-tac is missing from 0K. The reason why? Having con balls insta reclaiming small units imo is not only realistic but also "fun" for you penultimate "boredom" arguers.
+0 / -0
Becasue Roach, instead of blowing 100 convicts up, gets insta-reclaimed. Then 100 convicts ball comes to your base, reclaims your com, your factory, your singus, and your face.

Combat terraform is strong enough.

Next topic plox.
+7 / -0
Reclaiming live enemy units has always been a weapon hidden behind a crappy interface. The first rule of ZK is if you want to give something which is effectively an X, just give it an X. So we would just give every constructor a weapon. So, you give every constructor a weapon. This makes the raiding game boring because constructors are harder to harass. It makes constructor balls more powerful.

Realistically enemies would not be able to be reclaimed. The finial stage of unit production is to inject the elan vital. Once this essential essence is housed within the robot it is able to fend off unwanted bodily intrusions. This is why nanobots can only be transferred between consenting robots.
+10 / -0
Skasi
9 years ago
How do I tell my stupid builders to inject the elan vital into incomplete units? I don't want enemies reclaiming my porc while I build it. QQ
+1 / -0


9 years ago
Nothing good can come of injecting the elan vital early. It would quickly dissipate into the atmosphere via the hole at the top of the nanoframe.
+10 / -0
9 years ago
Start building unit fromm top to the bottom then! Yay, problem solved.
+3 / -0
Skasi
Then how do I tell my stupid builders to not consent to assisting enemy structures? I am bored of having to babysit my mapwide areamex command, watching out for traitor builders. I still like enemy builders assisting my own structures though.

Silly PLrankFailer, then you would burrow your own unit!
+4 / -0
9 years ago
Terraform! Everything is solvable!
+0 / -0
double post
+0 / -0

9 years ago
If you reclaim your own unit in Zero-K at the moment (as I understand it) the moment it is no longer at 100% it ceases to function. I assume this was not true of offensive reclaim in BA, since that sounds way broken. (I have played BA... but a looooooong time ago.)
+0 / -0
I don't agree that combat reclaim is so impactful as you make it out to be AUrankAdminGoogleFrog. In BA, cons just didn't have the build power to ever really defend themselves this way, only once in a while you would see someone skillfully pull off a clutch reclaim of a low hp unit and it was quite an exciting thing to see.

It's just a little gimmick, I don't think you should take it so seriously. I don't think there's any real downside to having it, I always wondered why ZK got rid of it. It was one of the things that set really good players apart, being able to reclaim something in combat was not an easy thing to do.

Though knowing ZK someone would probably make an OP widget that does it automatically.
+2 / -0

9 years ago
We have enought that detris can be terraformed.. If detris can be reclaimable then it will be mess..
+0 / -0


9 years ago
quote:
Though knowing ZK someone would probably make an OP widget that does it automatically.

I've seen one such widget for BA, it was hilarious - any raiders approaching your nanofarm just disappeared.
+7 / -0


9 years ago
GBrank[Fx]Drone as I said, the power of reclaim is always hidden behind a really bad UI. In ZK if a unit had a weapon like reclaim it would not be manual-fire. I don't want to implement bad UI so in effect the OP widget would come inbuilt.

Even without the widget you can imagine Darts and Fleas becoming much worse because there would be no suck thing as naked expansion anymore. Getting rid of the constructor weapon made raiding a bit more extreme.
+1 / -0


9 years ago
Technical reasons why reclaiming enemies (using the engine implementation) is not a thing since a long time ago:
* Breaks with reverse build (at least back then)
* With non-reverse-build, when combined with a normal weapon it was basically RNG and/or holdfire micro as to whether you got the metal or not
+0 / -0

9 years ago
In XTA offensive com reclaim was/is a serious thing.
+0 / -0

9 years ago
"the elan vital"

Oh yeah more French please!

As @anarchid said. In BA I have seen ... things you people wouldn't believe.. big nanofarm absorbing the equivalent of striders... it was ridiculous to be honest.
+0 / -0
9 years ago
In XTA missile spam was/is a serious thing.
+1 / -0

9 years ago
Selfd-D units for terraforming was the real way to go in XTA.

ZK doesn't need combat reclaim. I think the game s more clear without it, i see no reason to include it.
+2 / -0

9 years ago
Fun fact: before ZK v1.3.5.0, reclaiming an enemy unit was the key element of a ritual that would grant immortality.
+1 / -0
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