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Unit pulling other units into water

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Skasi
13 years ago
quoting myself:

"I HAVE AN IDEA
SHIP WITH GRAVITY GUNS
PULL LAND UNITS INTO WATER
ZOMG
AN UNDERWATER UNIT WITH JUMP
IT JUMPS UP TO PULL UNITS INTO WATER; THEN DISAPPEARS AGAIN"

"MAKE IT SO NAO!
FOR EPIC WIN MOD
MOD OF THE YEAR MOD OF THE CENTURY MOD OF THE WHOLE UNIVERSE LIFETIME"


We just need a model. Or make Newtons float!
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13 years ago
It would be fairly simple to replace all the guns on all the ships with gravity beams.

Downside is ships are completely immune to impulse (apparently it would look "silly").
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Skasi
13 years ago
That's why I later came up with a "jump" unit. Amphib units pulling you down would probably make more sense than ships anyway and as a nice side effect they're affected by impulse.
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13 years ago
Kraken
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13 years ago
haha doable or not a mechanical kraken would be just awesome
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Skasi
13 years ago
Maybe give Jack amphib abilities and a dgun that uses its weapon like a harpoon? Double the cost to make up. That would further differentiate it from Scythe.
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13 years ago
Units stay fine underwater...
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Skasi
13 years ago
Oi I nearly forgot, it needs a unit (like, a hover) to pick up units from underwater. Units stuck underwater is fine, but not being able to get them out without terraform is kinda silly.
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13 years ago
+1 for Kraken and a floating Newton while you're at it.
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13 years ago
Also, Kraken as in the OTA floating pop-up cannon! http://units.tauniverse.com/?p=u&v=1994
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13 years ago
My take on Kraken the http://zero-k.info/Forum/Thread/1367
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13 years ago
If you are using newton units, you will need a laser beam like on LLTs, not the current newton beam impulses like Heat-Rays.

This beam should also affect your own unit.

It needs a very heavy unit with a lot of HPs and very high metal costs, to avoid 90% of the gravity effect and damage.



There should also be some option to let newtons keep a unit in range but don't attract it more than 10% of maxRange.

Like a tractor beam which keeps enemies attracted, but don't let them get into fire range.



Or add some EMP damage to the attraction and let it attract the enemy up to 80% and pull it back if it is getting to close and is a danger for our own unit's HPs.

1000 metal for the EMP+Attraction - would it be fair?
Notice that it can only imprission low-cost units, not stuff like sumos/dantes.

But than it would be similar to dominatrix, except the damage the other unit takes from the gravity effects.
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