Save is half implemented at best. The half complete system works as follows:
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Type '/save filename' during the game,
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Drag the file from Spring/Saves onto spring.exe to load the game.
The game loads instantly but some gamestate stuff is missing. The AI will get a bit confused, slow damage might disappear etc...
Another way to save/load is to use replays. A replay for each game you play is written to Spring/demos. Drag the file onto spring.exe to play. You can then use the replay controls to fast foward to the end of the game and type '/cheat' '/team 0' to re-enter your team and play on. This method takes a while to load long games (because you have to fast forward through the entire thing). I don't recommend it.
So #Meathead899 I think you have three options:
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Use the '/save filename' text command for saves of dubious quality. It would speed things up if you reported issues with this system.
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Use the replay interruption method.
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Come back when save is properly supported (the news would at least reach Facebook, possibly elsewhere as well).
Another possibility is to try multiplayer (or not make silly mistakes?).