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room limit. 10v10.

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9 years ago
remove teh god damn room limit we watn 20vs20 battles and room limit is plain annoying
+5 / -8
YES PLS, also can we know why they put the limit ?
+0 / -0

9 years ago
yeah remove the 10v10 limit
place a 4v4 limit instead
+9 / -4
9 years ago
Can i understand the reason for this ? I consider that the choice for this must come from the players. If som1 doesnt like clusterplayer games they move to small teams. Why dev made this? At least make a pool so we can be sure that all of us want this.
+0 / -0
9 years ago
A load of problems are already caused by only having a single 10v10 game going. Making that 20v20 would only exacerbate the problem.
+0 / -0
9 years ago
It would just be a lagfest, maybe when we will have new engine in year 2100 =´-(
+0 / -0
9 years ago
Well, including player limit now causes previously unseen problems like starting game 10 vs 9, while speccing others. Can't say that helps gameplay in any way...
ROrankForever: There was/is poll about player limit, I think.
+0 / -0
Skasi
I like how the first and third post have exactly the mirrored number of up/down votes. (edit: no longer QQ)

Anyway, on topic: A limit is probably a good idea considering desyncs grow exponentially(?) with the number of players in a room. If anybody wants 20v20s, help prepare everything for an engine switch, I've heard desyncs are fixed there.
+0 / -0

9 years ago
Larger games:
* are more likely to desync.
* have higher Elo variance.
* make the already performance-hungry game even more so.
* take more time to start.
* make trolls more effective for cost.
* unit balance deviates more.
* cannot be handled by the colour spectrum.
* incentivize passive playstyle due to the greater ease of exploiting the RoI system.
* are usually either a cheezy rush or a porcfest.
* are preferred by the most toxic players.
* have a tendency to happen on the most retarded maps like Icy.
+6 / -0
9 years ago
PLrankAdminSprung: Most of these points are why we likes large games :)
+3 / -0
Skasi
9 years ago
Yeah, don't you dare say anything against desyncs PLrankAdminSprung! They are the best feature. Everybody playing - and winning - their own little game against masses of enemy units that don't move.
+5 / -0
oh Tlama so you like desync, balance problems, longer start, laggy game, faulty colors, deviated unit balance and more damage done by toxicity of other players?
good to know!

Also it happens on Icy mostly because only such big games tend to work on Icy since otherwise it would be lagfest.

10v9 can happen as likely as in 12v13.
+0 / -0

9 years ago
imo the limit doesn't really do much, the idea is that people will make a 2nd game to play after the first one hits the limit but that doesn't happen, the only thing which happens is that a few people get excluded from the game and are forced to spectate

there's almost always just 1 big game going, trying to start up another game takes too freaking long so nobody bothers

it's not like 10v10 is any less of a troll game than 14v14, at that point who cares just go crazy
+2 / -0
9 years ago
Seems you don't understand, Orfelius. 20 people limit, 20 set to play, game starts, 19 are in game, 1 gets specced. Magic.
Also in other thread, someone mentioned not to connect desync to anything (like number of players, specific map, etc.). Desync may happen even in 5v5 game.
Longer start? Come on, there are people who loads map 10 minutes, so waiting less than 2 minutes to start is nothing compared to it.
And speaking about toxicity of players - if such thing exist, it is self-regulating mechanism. You have large game, many players, they dont work together->demotivation to play with them->less players in that room. Simple, no limits needed.
+1 / -0
9 years ago
Bigger = better. Everyone know that so what you are trying to fool with these limits?
+1 / -3
Come back playing and mapmaking LTrank[pikts]wolas, we miss you!
+2 / -0
9 years ago
WALRUSSSS
+0 / -0
Give us queueing rooms, so we dont have to manually move nubs into their own small teams rooms, and we can play perfectly balanced 5v5s all day long.
+1 / -0

9 years ago
quote:
someone mentioned not to connect desync to anything (like number of players, specific map, etc.). Desync may happen even in 5v5 game.

Even barring all other factors, if a desync occurs in a bigger game, more players are affected at once.

quote:
And speaking about toxicity of players - if such thing exist, it is self-regulating mechanism. You have large game, many players, they dont work together->demotivation to play with them->less players in that room.

You mean people would stop playing because of toxic players? Well, that surely sounds like it should be encouraged.
+1 / -0
quote:
Even barring all other factors, if a desync occurs in a bigger game, more players are affected at once.

So it would be ideal to play only 1 on 1 without spectators, so maximal number of desync-affected people is 2? That really is not an argument.

quote:
You mean people would stop playing because of toxic players? Well, that surely sounds like it should be encouraged.

Not exactly stop playing at all, but to find another room, etc. And it does not have to be very rude or troll people to discourage you to play with them. Go play 4vs4 with 3 total nabz (I don't mean new players willing to learn, but people, who don't listen to any advice)in team and let's see, how many games you will need to be completly disgusted.
+0 / -0
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