Loading...
  OR  Zero-K Name:    Password:   

Total Annihilation Zero

123 posts, 8755 views
Post comment
Filter:    Player:  
Page of 7 (123 records)
sort


Total Annihilation Zero by Vohvelieläin

Introduction

Total Annihilation Zero is a full-fledged modification of the classic strategy game Total Annihilation and aims to recreate the entire game to the maximum extent and quality that is currently possible. In addition to completely redesigned versions of the two factions from the original game, the Arm and the Core, TA Zero introduces a third faction, the Guardians of Kadesh. All three factions are stylistically and strategically unique and crafted to the highest standards that can be achieved within the Total Annihilation engine. The game is a work-in-progress with preview versions regularly released to the public as development milestones are reached. There's no telling what the final version will hold in store, but you can continue on to the Features section to learn more about what is currently available in TA Zero.



Compared to the original Total Annihilation the gameplay shifted from "macro" oriented gameplay to "micro" oriented one (do not be afraid, there still is a lot of macro involved). Every unit has to be microed differently and the terrain plays a prominent role. For example most units benefit from a high ground advantage. The game in general is more tactical and positional but still fast paced. Soft counters play a major role, while still having some hard counter units. Therefore it has a lot of aspect from other RTS games like Starcraft Broodwar or C&C mixed with the streaming-resource system, which allows you to queue production. In addition the TA engine allows you to dodge projectiles, which leads to very interesting and satisfying encounters. Although being based on a outdated engine, the visual aspects were increased (new very detailed models and handmade textures with a distinctive theme for each faction) and the controls/gui are on par with modern RTS games. A more detailed feature list can be found here: http://zero.tauniverse.com/features/. The map design is unique and beautiful. Most maps feature ground, air and naval battles and therefore lead to a very varied game with lots of different units and play styles.

You can check out some of the maps here:
Implemented Maps
Community maps

One example from the community mappack:


To get an impression of the gameplay you can check out my youtube channel:

TaShadan Total Annihilation Youtube Channel

One example:


To pay tribute to the original Total Annihilation you can buy the game on gog.com:

Total Annihilation Commander Pack

You like what you see?

Come and play on Gameranger!

Official Gameranger Site

You tried to play but you are having trouble learning the basics? Check out this Beginners guide!

Total Annihilation Zero Beginners Guide

I hope i play you soon on Gameranger!

Greetings

ash.TaShadan

PS: if you do not have TA and still want to try it send me a PM.
+4 / -0

9 years ago
I like how the whole paragraph about gameplay almost wholly holds true for ZK too
+0 / -0
Skasi
9 years ago
B-b-but I can not play without gestures, zooming, radar dots and area commands anymore! D:
+2 / -0


9 years ago
quote:
The Guardians of Kadesh

So it's an OTA/Homeworld crossover on the OTA engine? Do i only have to own OTA to play this?
+0 / -0
9 years ago
quote:
So it's an OTA/Homeworld crossover on the OTA engine? Do i only have to own OTA to play this?


I am not the creator and do not know about a relation to homeworld. But yes you have to own OTA. It is often on gog.com sale though.
+0 / -0
FIrankFFC
9 years ago
wat
+3 / -0
9 years ago
wat
+0 / -0
9 years ago
wat
+2 / -0
9 years ago
Only 61 more to go.
+13 / -0
9 years ago
wat
+0 / -0
+6 / -0

9 years ago
wat
+0 / -0
9 years ago
wat
+0 / -0
9 years ago
wat
+0 / -0

9 years ago
i might give this mod a try since i don't have a springable computer available atm.

But is this mod still being developed or even maintained? Its latests release is almost 1.5 years old.

How big is its player base?

Ever considered porting that mod to the spring engine?

oh yeah ...and wat?
+0 / -0

9 years ago
wat
+0 / -0
9 years ago
wat?

Floris he is not a creator but he might ask almighty creator to give you gratulous permission to port into inferior Spring engine :)
Besides do you relalize that it is like porting Doom models into CryEngine right?
+0 / -0

9 years ago
Hey, i've played XTA for a long time. 5 trinagles for a model is more than enough XD
+3 / -0

9 years ago
I'd want to play this game if I was still 10 yrs old and this was still the 90s
+1 / -0

9 years ago
why
+0 / -0
Page of 7 (123 records)