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Am I just stupid? (Mission Editor)

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13 years ago
I've been trying and trying to make a naval tutorial with the mission editor. The problem is that every trigger with a condition of "Unit Created", "Unit Finished", or "Unit Finished in Factory" doesn't work. The trigger executes immediately upon game start, no matter what.

Let me give an example: At the beginning of the scenario, the base has already been set up (metal, energy, a few turrets). I give the Commander orders to walk towards the sea, and throw up a GUI Message to the player. When the commander gets to the sea, I throw another message telling the player to build a shipyard.

And there is where I get stuck, because I want to detect when the shipyard is built, give it orders to build a Mariner, and so on. But since the unit built-created-finished triggers don't work, I'm stuck. I've looked through the other tutorials/missions, none of them seem to use those triggers. Do they just not work?

--Dave
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13 years ago
And yes, I know I can use a Tutorial Ghost for the shipyard. I'd rather not, and that still leaves other problems (how do I trigger when they finish building a Mariner, etc.).
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13 years ago
Okay, I did find a way to make "Unit Finished in Factory" work for player-built factories, but I can't give the unit orders, and it doesn't help me with buildings (such as the caretaker I tell them to build on a map marker).

--Dave
+0 / -0

13 years ago
Yeah this is just a problem with the editor as far as i can tell, i couldnt get it to work either. Try 'Unit in area', and define a zone. That may count nanoframes though.
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13 years ago
"Unit In Area" doesn't let me be more specific, though (I can't tell if they built a Caretaker where I said to, or just walked the commander into the region).

--Dave
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