These things have had the most insane armor value for ages now, pretty much everybody agrees its ridiculous, its easy to fix, and yet nobody has done that. At the moment, razors kiss is the best base defence object ever. Units have ot on normal priority (as opposed to dirtbags) so it soaks loads and loads of damage, badly weakening raids and precision arty. Hell, those things are even to survive nukes! So, i basically suggest to SEVERELY nerf their armor when un-popped.
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Also i probably should have done some spellchecking before posting that message. Why do i never do that?
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Need someone to code edit button. I cba to look up current stats, but I feel like taking 25% damage when closed is a nice number.
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There several easy ways to counter this: 1 get a air unit to open the razor kiss to kill it 2 ignore the razor kiss go for other buildings 3 dgun it XD
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Yeah, i agree, it was 'buffed to its strengths' quant-rule wise, but it just has too much HP when closed now.
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also get a nearby builder and start building athena (not for real, just 1%) it will pop up
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Dont think like chickens i say :)
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I think their closed armor is fine, but the AI's treatment of them is the problem. They should be a very low priority target for ground units. However if that's not going to solve the problem, then yes, reduce their armor.
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Why you even attack the razor kisses when you raid someone? I see that happen so many times. I even saw a nab trying to skuttle a razor kiss while a lv4 com was standing next to it...
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problem is not willingly attacking the RK, but when you are rushing against the com with glaives for exampple, and there is a RK in the way, glaives get attracted to it instead of commander and it might mean the difference between fail and win. Is there something like priority of targets in unit AI? Like - attack lowest HP first ?
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We have one way to make it not targeted as far as I know. It can have arbitrary power which is just a number that will be compared when deciding which unit to target. Power defaults to metal cost but can be set independently. So that could be a good idea, set power really low as it is a pretty useless thing to deal damage to. It's role is anti-arty/raiding AA. As in you can place it in a dangerous location and it will not be worth a rampaging ground army's time to kill it. The low cost also makes it somewhat early AA. This is far better than it's previous role which was "good against everything and really cheap". I think the AA system is now far less boring.
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Problem is power is also used for XP.
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Ok, looks like the damageModifier is 0.2 So Razor's Kiss when open, has 10.7 hp/cost, and while closed, has 53.6 hp/cost. Compare to Pitbull, which has a damage modifier of 0.15 (Huh, actually less than RK) which translates to 5.6 hp/cost when open and 37.5 when closed. And for kicks, compare to clogger, which has 32.5 hp/cost. So, I know these units are different and can't be compared exactly, but RK does seem to be a bit on the high end of the chart.
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"Hell, those things are even to survive nukes!" I lol'd
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It is meant to be noob atractor it serves well. Ignore it shot whatver you really need.
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I'd hate to see it get nerfed into BA-style pop-ups that only sport double armor when closed. Mechanics like pop-up should have severe effects or else they're really not worth the added gameplay complexity they represent. And yes, the problem with the Kiss is ground-units getting stuck on shooting the stupid thing. So if the Kiss and the MT are situational defenses, what should we be using for cheap static AA?
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"Problem is power is also used for XP." Screw XP? What kind of crappy Popup defence doesn't survive nukes, it's what they're for otherwise aircons would sweep in and reclaim your base! I think MT counts as cheap AA. It does what you would want cheap AA to do; kill bomb drones, gnats and fighters. Haxzor is also only 300 metal.
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The problem with everyone saying "micro" is that it totally breaks one of the stronger features of ZK, the auto-skirm functionality. Lets say I have a bunch of skirmish/arty units that I want to use in range of enemy porc. If I leave them on auto-skirm, they uselessly target razor first, which is a pointless endeavor. If I force-fire on something else, and look away from my units (lets say to fight on another front or manage my eco), then my units get pwnt by raiders because they stand still when being force-fired. One way might be to make ground units completely ignore Razor's Kiss when auto skirming. This makes sense because they cannot hurt razor and razor cannot hurt them.
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Open the razor kiss first before killing it. You can do that without losses.
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