List your ideas for alternatives to straight-up communism here, in numerical order.
The rationale behind the implementation of communism in ZK games seems like the following: "Why bother with metal sharing, or the give-and-take between players, when we can simply force everyone share their metal automatically?"
Except it seems like I end up getting the reclaim award now for half the games I'm in, simply because of human nature.
Why till* the fields when others will?
http://en.wikipedia.org/wiki/Communism#Criticism*or reclaim them
The larger the game, the more the team players will have to pull the weight, until "doing the eco" becomes an unwanted chore that has to be assigned to a specific player or players.
Don't get me wrong, I LOVE the Zero-K economy. Compared to that of BA, it is easy and fun.
However, managing the economy is not the most fun aspect of the game as it is. Please do not make it a chore.
Half the team games I'm in, I have to build a plane factory 5 minutes in to make sure our bases have all the mexes capped. This only encourages them, of course.
I'm very much a team player, but I do not want to even get stuck as the eco-secretary, support crew for the people actually having fun on the front lines.
There has to be a better way to encourage eco-cooperation than straight-up communism, I know it.
Please list your ideas, if you have any, in numerical order, but I humbly request that we keep most of the bickering to thread 999, where it belongs.
http://zero-k.info/Forum/Thread/999I think we can find something that will work.
Hold forth!