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Title: [A] Platinum (Event, 2k+ rating)
Host: Nobody
Game version: Zero-K v1.8.7.2
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 944371
Started: 4 years ago
Duration: 32 minutes
Players: 2
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 88%
XP gained: 105
ROrankSigero
Team 2 Lost
Chance of victory: 12%
XP gained: 210
RUrankizirayd died in 32 minutes
Spectators
USrankJARG
DErankTopkack
NZrankesainane




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4 years ago
I haven't received any games from ROrankSigero until now. That is, this is a completely new rival, whose strategies I do not know. I realized that I was thinking so poorly that I was disgusted with myself. Literally I didn't do anything drastic that could change the game.

Moreover, I noticed that my level of play just jumps, then I can beat SErankGodde or GBrankPRO_rANDY, then I generally start to lose a whole series and I don't know what this is connected with. This is so strange..
+0 / -0
4 years ago
I think I have reached my 1v1 game limit and no longer get it growing just by playing.
For growth, other efforts are required. It is required to inrease my micro level even higher, for this you need to create a special apm-software on which the training would take place. Perhaps these are widgets that solve a number of management problems, reducing the cost of attention for extensions. Creation of formulas, specific strategies for each card, and not simple improvisation. For example, I have a formula for playing only on one map, where I become a huge problem for opponents.

But, I think I just don't need it
+0 / -0
idk i was behinde most of the game i think you just needed more econ or stronger attacks directly to my base,i dont really play 1v1's too oftne i thnik its more like your not used to me in 1v1,more games to ajust and fight me with a better plan or something
+0 / -0
4 years ago
Ah, I felt really sorry for you when I saw your kodachis right next to ROrankSigero's factory trying to bring it down. I think you'd have had a better result keeping them in front of the factory shooting down the welder that was being built. If it hadn't gone up you could have stayed a lot longer. Really hoped you would look left to see if anything was built out that way too, probably would've been a very different game.

When you had both his early kodachi trying to catch your first one at his base it would have been a good time to think about skipping the early lotuses around your base and try to use that time to expand more instead. Eye is big enough you should be able to get more units out before he can make it to your side of the map.

Your micro always feels disgustingly good to me when we play so it makes me scared to hear you feel it's not good enough. I guess if you spectate there's always something idling no matter whether it's you or Godde or Pro_Randy.

I feel like blitz could have been a good idea on this map at some points instead of so many ogres. They probably would've been able to stop the kodachi raids a bit better and can sort of deal with bandits and rogues. Sigero always seemed to switch back to kodachis at the perfect time. I think this game was close for quite some time though.
+1 / -0
i don`t think that was a thing of micro but of some poor choices. Taking geo WAY too late (notice how Sigero wants to bomb izis moho and is obvioulsy suprised to not find anything) + air-switch too late.
+0 / -0
4 years ago
re-expansion op

on another note, that apm training software you are talking about, game design lends itself well to that philosophy, since
1 x metal x energy x buildtime / action
+0 / -0