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Title: [A] Free For All
Host: Nobody
Game version: Zero-K v1.8.5.3
Engine version: 104.0.1-1510-g89bb8e3
Battle ID: 907125
Started: 4 years ago
Duration: 72 minutes
Players: 7
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 34.9%
XP gained: 113
RUrankrewdrfe2
Team 2 Lost
Chance of victory: 29.1%
XP gained: 88
EErankAdminAnarchid died in 72 minutes
Team 3 Lost
Chance of victory: 2.1%
XP gained: 88
USrankKeo died in 12 minutes
Team 4 Lost
Chance of victory: 1.4%
XP gained: 88
DErankTR1 died in 11 minutes
Team 5 Lost
Chance of victory: 32.2%
XP gained: 88
USrankAdminJasper died in 72 minutes
Team 6 Lost
Chance of victory: 0.1%
XP gained: 88
RUrankTheHellBox died in 72 minutes
Team 7 Lost
Chance of victory: 0.2%
XP gained: 88
BYrank[RVS]arturmaza22 died in 26 minutes




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Webs!! Starlight failed me because it did not have terrain deform sidearm. Stopped by a few wind farms sad.

Edited post not showing up.
+0 / -0
Not sure if intended, but the wind generators on the hill stopped the starlight from digging through it.

Technically, nothing could stop the players from manually targeting the wind gens then targeting behind the mountain to dig through it, but it's odd that the cheapest building in the game combined with a bit of terraform/natural elevation can stop the most expensive weapon in the game.
+0 / -0


4 years ago
Change where terraform damages structures instead of moving them (or as present, not moving or damaging them) would be grand.
+0 / -0
4 years ago
I could be wrong, but I think it used to be that way (or perhaps still is in some way) and people would exploit that to push a wreck on an impossibly high spire, then revive the building. Something along those lines. I've never been quite clear on how that worked.
+0 / -0