Title: | 50 Brutals |
Host: | Kenoz |
Game version: | Zero-K v1.8.4.5 |
Engine version: | 104.0.1-1486-gf266c81 |
Battle ID: | 895455 |
Started: | 4 years ago |
Duration: | 8 seconds |
Players: | 3 |
Bots: | True |
Mission: | False |
Rating: | None |
Manual download
Team 2 Lost
XP gained:
DevCircuitAIBrutal32 stable (2) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (9) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (50) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (7) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (29) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (28) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (5) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (23) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (22) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (3) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (21) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (20) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (27) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (26) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (25) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (24) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (1) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (39) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (38) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (33) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (32) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (31) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (30) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (37) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (36) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (35) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (34) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (8) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (6) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (4) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (19) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (18) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (49) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (48) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (13) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (12) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (11) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (10) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (43) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (17) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (42) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (16) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (41) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (15) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (40) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (14) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (47) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (46) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (45) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (44) <DevCircuitAIBrutal32>
XP gained:
DevCircuitAIBrutal32 stable (2) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (9) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (50) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (7) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (29) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (28) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (5) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (23) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (22) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (3) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (21) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (20) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (27) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (26) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (25) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (24) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (1) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (39) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (38) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (33) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (32) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (31) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (30) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (37) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (36) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (35) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (34) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (8) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (6) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (4) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (19) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (18) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (49) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (48) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (13) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (12) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (11) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (10) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (43) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (17) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (42) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (16) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (41) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (15) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (40) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (14) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (47) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (46) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (45) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (44) <DevCircuitAIBrutal32>
Spectators