Loading...
  OR  Zero-K Name:    Password:   
Title: ZeroWars
Host: ROrankForever
Game version: Zero-K v1.7.11.4
Engine version: 104.0.1-1435-g79d77ca
Battle ID: 832695
Started: 4 years ago
Duration: 68 minutes
Players: 11
Bots: True
Mission: False
Rating: None
Watch Replay Now
Manual download

Team 1 Won!
XP gained: 50
DErankManu12
CHrankDrDoom died in 22 minutes
PLrankSparkezelPL
GBrankbombman
USrankDenzenDazo died in 65 minutes
Inactive AI (1) <Null AI>
Team 2 Lost
XP gained: 25
DErankkatastrophe died in 23 minutes
RUrankFirepluk died in 20 minutes
ZArankAstran
GBrankchumtoadafuq
KRrankbookish
DErankforticulus
Inactive AI (2) <Null AI>




Preview
Filter:    Player:  
sort
4 years ago
68min...
+0 / -0
While I appreciate all the extra polish like bug fixing, base state copying, more control, less exploit abuse, I really enjoyed early versions with the snowball effect.

It was partially caused by arti stacking, but also due to the reclaim fields. Games in this version seem to go pretty stale without much tools to break it, especially with that low income and no way to increase it realistically. I'd experiment with giving more snowball mechanics, like increasing income for the winner periodically.

Also, disable the silo or give the stinger the funnelweb shield.
+3 / -0
4 years ago
lol
+0 / -0
4 years ago
I suggest we make commanders gain metal if they kill enemies. That's the only reclaim we can make it work in this game mode. Also bringing back the fight command for all units will be ok because you can counter arty easily with halberds on hold fire. Artillery in this way will be useless and even kill allied units if halberds get close
+0 / -0