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Title: [A] COOP vs AI
Host: Nobody
Game version: Zero-K v1.7.6.4
Engine version: 104.0.1-1251-g69e556f
Battle ID: 738142
Started: 5 years ago
Duration: 41 minutes
Players: 10
Bots: True
Mission: False
Rating: None
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Team 1 Lost
XP gained: 25
PLrankCatLady died in 20 minutes
USrankTallKidFun died in 41 minutes
PLrankswistak died in 20 minutes
USrankItzzLunchTime died in 41 minutes
PLrankJaQ died in 15 minutes
HUrankRacsni501 died in 41 minutes
USrankRunninginthe90s died in 41 minutes
USrankSynthwave died in 41 minutes
DErankbloodshark died in 41 minutes
PLrankpandeska died in 41 minutes
Team 2 Won!
XP gained: 50
AI: Brutal (5) <DevCircuitAIBrutal64>
AI: Brutal (6) <DevCircuitAIBrutal64>
AI: Brutal (7) <DevCircuitAIBrutal64>
AI: Brutal (8) <DevCircuitAIBrutal64>
AI: Brutal (9) <DevCircuitAIBrutal64>
AI: Brutal (1) <DevCircuitAIBrutal64>
AI: Brutal (2) <DevCircuitAIBrutal64>
AI: Brutal (3) <DevCircuitAIBrutal32>
AI: Brutal (4) <DevCircuitAIBrutal64>
Spectators
DEranklamamala




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AI tried to repeatedly nuke leftover terra order (now in AI's domain)

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+0 / -0

5 years ago
friendly fire nuke?
+0 / -0


5 years ago
AI is totally retarded in its use of nukes
+0 / -0
Circuit should not target terraform for sure. I dont get why unfinished terra nano's persist forever
+0 / -0

5 years ago
Also when I split area attacked with a load of bombers, some of them decided to select teraform points as targets. They never fired their weapons, and it was after my team had the overwhelming numerical advantage, I think, so they would have been visible, I guess.
+0 / -0


5 years ago
Are you all suggesting that there was some sort of bug with terraform?
+0 / -0


5 years ago
No, the issue is that the AI targets the terraform nanoframe
+0 / -0