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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.7.3.3
Engine version: 104.0.1-1060-g7f3541f
Battle ID: 694514
Started: 5 years ago
Duration: 10 minutes
Players: 6
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 70.5%
XP gained: 116
UArankCorvus_Corax
DErankDragon99
RUrankFaust
Team 2 Lost
Chance of victory: 29.5%
XP gained: 102
FIrankterve886 died in 5 minutes
USranko_o died in 6 minutes
DErankEmjay1639 died in 10 minutes
Spectators
RUrankFirepluk
CHrankAdminDeinFreund
snoke




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5 years ago
For some reason my commander bugged right at the start and refused to take any orders till the constructor it started following died. Even pressing stop command didn't do anything.
+0 / -0
Very interesting, are you using any extra widgets?

The bug occurred at 0:26, not immediately. The pattern of move commands looks similar to the shield guard widget, which turns guard orders on shields into move commands to ensure that the guarder is under the shield. However, there are three differences:
  • Modern shield guard sends CMD_RAW_MOVE commands, not CMD.MOVE. I know that CMD_RAW_MOVE was not used here because the movement persists when luarules is disabled.
  • Shield guard only operates on units with shields, not on Constables.
  • Shield guard stops operating when another command is issued.

I don't know of any default widgets that send engine MOVE commands to commanders. My best theory is a malfunctioning local widget, but then you should know about that.
+0 / -0


5 years ago
I do have some local widgets, but none that are supposed to make units follow another. I haven't been able to reproduce the bug either.
+0 / -0