| Title: | NuclearBatteryCat's Battle | 
| Host: |  NuclearBatteryCat | 
| Game version: | Zero-K v1.6.9.0 | 
| Engine version: | 104.0.1-287-gf7b0fcc | 
| Battle ID: | 624061 | 
| Started: | 7 years ago | 
| Duration: | 6 minutes | 
| Players: | 2 | 
| Bots: | True | 
| Mission: | False | 
| Rating: | None | 
Manual download
            Team 2 
                        
                
                     AI: Brutal (8) <CircuitAIBrutal32>
AI: Brutal (8) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (9) <CircuitAIBrutal32>
AI: Brutal (9) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (17) <CircuitAIBrutal32>
AI: Brutal (17) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (15) <CircuitAIBrutal32>
AI: Brutal (15) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (1) <CircuitAIBrutal32>
AI: Brutal (1) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (2) <CircuitAIBrutal32>
AI: Brutal (2) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (3) <CircuitAIBrutal32>
AI: Brutal (3) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (4) <CircuitAIBrutal32>
AI: Brutal (4) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (5) <CircuitAIBrutal32>
AI: Brutal (5) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (6) <CircuitAIBrutal32>
AI: Brutal (6) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (7) <CircuitAIBrutal32>
AI: Brutal (7) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (13) <CircuitAIBrutal32>
AI: Brutal (13) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (11) <CircuitAIBrutal32>
AI: Brutal (11) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (18) <CircuitAIBrutal32>
AI: Brutal (18) <CircuitAIBrutal32>
                
                
                
                     AI: Normal (1) <CircuitAINormal32>
AI: Normal (1) <CircuitAINormal32>
                
                
                
                     AI: Brutal (16) <CircuitAIBrutal32>
AI: Brutal (16) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (20) <CircuitAIBrutal32>
AI: Brutal (20) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (14) <CircuitAIBrutal32>
AI: Brutal (14) <CircuitAIBrutal32>
                
                
                
                     AI: Hard (1) <CircuitAIHard32>
AI: Hard (1) <CircuitAIHard32>
                
                
                
                     AI: Brutal (12) <CircuitAIBrutal32>
AI: Brutal (12) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (10) <CircuitAIBrutal32>
AI: Brutal (10) <CircuitAIBrutal32>
                
                
                
                     AI: Brutal (19) <CircuitAIBrutal32>
AI: Brutal (19) <CircuitAIBrutal32>
                
                
        
     AI: Brutal (8) <CircuitAIBrutal32>
AI: Brutal (8) <CircuitAIBrutal32>
                
                 AI: Brutal (9) <CircuitAIBrutal32>
AI: Brutal (9) <CircuitAIBrutal32>
                
                 AI: Brutal (17) <CircuitAIBrutal32>
AI: Brutal (17) <CircuitAIBrutal32>
                
                 AI: Brutal (15) <CircuitAIBrutal32>
AI: Brutal (15) <CircuitAIBrutal32>
                
                 AI: Brutal (1) <CircuitAIBrutal32>
AI: Brutal (1) <CircuitAIBrutal32>
                
                 AI: Brutal (2) <CircuitAIBrutal32>
AI: Brutal (2) <CircuitAIBrutal32>
                
                 AI: Brutal (3) <CircuitAIBrutal32>
AI: Brutal (3) <CircuitAIBrutal32>
                
                 AI: Brutal (4) <CircuitAIBrutal32>
AI: Brutal (4) <CircuitAIBrutal32>
                
                 AI: Brutal (5) <CircuitAIBrutal32>
AI: Brutal (5) <CircuitAIBrutal32>
                
                 AI: Brutal (6) <CircuitAIBrutal32>
AI: Brutal (6) <CircuitAIBrutal32>
                
                 AI: Brutal (7) <CircuitAIBrutal32>
AI: Brutal (7) <CircuitAIBrutal32>
                
                 AI: Brutal (13) <CircuitAIBrutal32>
AI: Brutal (13) <CircuitAIBrutal32>
                
                 AI: Brutal (11) <CircuitAIBrutal32>
AI: Brutal (11) <CircuitAIBrutal32>
                
                 AI: Brutal (18) <CircuitAIBrutal32>
AI: Brutal (18) <CircuitAIBrutal32>
                
                 AI: Normal (1) <CircuitAINormal32>
AI: Normal (1) <CircuitAINormal32>
                
                 AI: Brutal (16) <CircuitAIBrutal32>
AI: Brutal (16) <CircuitAIBrutal32>
                
                 AI: Brutal (20) <CircuitAIBrutal32>
AI: Brutal (20) <CircuitAIBrutal32>
                
                 AI: Brutal (14) <CircuitAIBrutal32>
AI: Brutal (14) <CircuitAIBrutal32>
                
                 AI: Hard (1) <CircuitAIHard32>
AI: Hard (1) <CircuitAIHard32>
                
                 AI: Brutal (12) <CircuitAIBrutal32>
AI: Brutal (12) <CircuitAIBrutal32>
                
                 AI: Brutal (10) <CircuitAIBrutal32>
AI: Brutal (10) <CircuitAIBrutal32>
                
                 AI: Brutal (19) <CircuitAIBrutal32>
AI: Brutal (19) <CircuitAIBrutal32>
                
                
        Spectators
    
    
 
                 
