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Title: Co-op Free-for-all Vs Bots
Host: USrankShadowWolfTJC
Game version: Zero-K v1.6.9.0
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 612753
Started: 6 years ago
Duration: 32 minutes
Players: 2
Bots: True
Mission: False
Rating: None
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Team 1 Won!
XP gained: 50
FIrankFFC
USrankShadowWolfTJC
Team 2 Lost
XP gained: 25
CircuitAINormal32 stable (1) <CircuitAINormal32>
Team 3 Lost
XP gained: 25
CircuitAINormal32 stable (2) <CircuitAINormal32>
Team 4 Lost
XP gained: 25
CircuitAINormal32 stable (3) <CircuitAINormal32>
Team 5 Lost
XP gained: 25
CircuitAIEasy32 stable (1) <CircuitAIEasy32>
Spectators




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@[ffc]: To summarize what I do at the beginning, I was of the mindset that metal was useless if you couldn't spend it. Since you need both metal and energy equal to the amount of buildpower that you want to use, and since excess energy could always be spent overdriving mexes, I adopted a policy of always trying to have more buildpower than metal income, and always trying to have more energy income than buildpower.

For my starting strategy, I decided to try to focus on building up lines of wind turbines to link mexes together, so that, as I claim mexes, I'll have enough energy to put them to use without excessing. That, and the mexes would be equally overdriven when given excess energy.
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quote:
building up lines of wind turbines to link mexes together, so that, as I claim mexes, I'll have enough energy to put them to use without excessing. That, and the mexes would be equally overdriven when given excess energy.

This only makes sense as a general policy during the expansion phase if, for a typical mex value of 2.0, there is only enough space to place two wind generators between two mexes.

Otherwise you're probably building too much energy, which in turn delays your expansion. See, energy without metal is also quite useless (at least compared to energy with metal)
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