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Title: Co-op Free-for-All vs Bots
Host: USrankShadowWolfTJC
Game version: Zero-K v1.6.9.0
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 610990
Started: 6 years ago
Duration: 16 minutes
Players: 2
Bots: True
Mission: False
Rating: None
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Team 2

CircuitAINormal32 stable (2) <CircuitAINormal32>
CircuitAINormal32 stable (1) <CircuitAINormal32>
Team 3

CircuitAINormal32 stable (4) <CircuitAINormal32>
CircuitAINormal32 stable (5) <CircuitAINormal32>
Team 4

CircuitAINormal32 stable (6) <CircuitAINormal32>
CircuitAINormal32 stable (3) <CircuitAINormal32>
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@[ffc] seemed to have a pretty unorthodox, but effective, strategy when undertaking this battle, constantly upgrading his Strike Commander with range upgrades for his dual Particle Beams, followed by auto-repair upgrades. Personally, I'd much rather prefer to invest in building up a more conventional force of units, along with some striders later on, which I did while my partner was off on his rampage (though due to lagginess, I had to give control of my forces to my partner to mop up the remaining enemies).
+0 / -0


6 years ago
Normal Circuits are even weaker than the CAI you get in coop matchmaker, and then there's the infighting.

Try doing that on Brutal.
+0 / -0