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Title: MANDATORY FUN
Host: SErankMackeroni
Game version: Zero-K v1.6.5.6
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 557983
Started: 6 years ago
Duration: 26 minutes
Players: 30
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 48.9%
XP gained: 44
GBrankTechAUmNu died in 26 minutes
PErankatom2 died in 26 minutes
DErankPyrostasis died in 25 minutes
UArankMechanID died in 26 minutes
GBrankminishadowstorm died in 26 minutes
USrankDrDuck died in 26 minutes
MXrankThrankos died in 26 minutes
DErankRainbow33 died in 26 minutes
FRrankKhaine died in 26 minutes
CHrankConnetable died in 26 minutes
DErankTwonki died in 26 minutes
GBrankScoredOne died in 26 minutes
CArankFFA702 died in 26 minutes
BRrankAnImoL died in 26 minutes
NLrankrdamterror died in 26 minutes
Team 2 Won!
Chance of victory: 51.1%
XP gained: 51
CArankTheMooseIsLoose
SGrankLu5ck
CArankSqueegeez
RUrankFirepluk
CArankSaB0TaG3
USrankcannajuice
RUrank[tre]PAK
ATrankBigMac
ATrankBigBossRaZoR died in 26 minutes
HRrankMajo
GBrankmrdetonation died in 26 minutes
DErankxintnix
PLrankVero
MouthOfMadness
RUrankSuperfreeskier




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6 years ago
Claymore OP.

More HP than halberds (non armored mode)
+0 / -0
6 years ago
>arguing balance based on clusterfucks
+0 / -0
But but... the replay is clear no? ;)

And even DrDuck agreed with me so it must be true
+0 / -0
6 years ago
In hindsight (and especially after watching the replay), there are a few units that seem like they could have helped against the Claymores:

-Buoys: about the same metal cost, enough HP to survive at least one depth charge, better range (with a slow effect), 60 (!?) HP/s regen in water. Seems like these might win a war of attrition (if properly spaced out to avoid the depth charge AOE). Watched one in the replay plinking away at a Claymore.

-(Terraformed) Gauss: much more resistant than Urchins against artillery, but can still perform a similar function. Was used by east against west. Might have discouraged Claymores from getting too close.

-Halberd (in armored mode): could just rush the Claymore(s) and tank the depth charge(s) on the way in. Would be neat to drag the depth charge(s) back to the Claymore(s).
+1 / -0