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Title: Arise Lobster, ARISE
Host: RUrankFirepluk
Game version: Zero-K v1.6.1.10
Engine version: 104.0.1-141-gae5ba3c
Battle ID: 483874
Started: 6 years ago
Duration: 18 minutes
Players: 11
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 49%
XP gained: 77
DErankChesti died in 18 minutes
BErankBrynnlow died in 18 minutes
DErankPyrostasis died in 15 minutes
AUrankMonkeyChimp died in 15 minutes
ATrankInperpetuammemoriam died in 18 minutes
Team 2 Won!
Chance of victory: 51%
XP gained: 85
CHrankAdminDeinFreund
ATrankATOSTIC
RUrankFirepluk died in 18 minutes
LVrankLexEst
RUranknever
BErankbarendlelzz




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6 years ago
https://pastebin.com/9iLirMmF
+0 / -0


6 years ago
Infologs

http://paste.debian.net/1006236/
https://pastebin.com/9iLirMmF
+0 / -0

6 years ago
https://github.com/ZeroK-RTS/CrashReports/issues/3215

https://drive.google.com/open?id=14JdjnKprVh_eF_Gm1SKLsXygZqSY0O1j

But it had Lua errors, so we'll have to play more desynced games until we magically run out of Lua errors.
+0 / -0

6 years ago
one more infolog
+0 / -0


6 years ago
develobsters are rocking, first bugs with bombers rearm, now desync shit
seriously it would'a been better if u just slowed down develobment a bit but tested shit before deploying new versions...
+0 / -0


6 years ago
You don't know how much testing goes on and have not supplied any method for detecting desyncs.
+1 / -0