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Title: Open Game
Host: LUrankAdminAnir
Game version: Zero-K v1.5.8.3
Engine version: 103.0.1-1285-gd322668
Battle ID: 467349
Started: 7 years ago
Duration: 54 minutes
Players: 21
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 72%
XP gained: 59
EErankAdminAnarchid
DErankChesti
LUrankAdminAnir
DErankkatastrophe
TRrankamacrox1
ZArankUnifiedTheory
ESranklordtaim
TRrankTrojaner_
ARrankpenguin94
USrankDuffmaN died in 54 minutes
Team 2 Lost
Chance of victory: 28%
XP gained: 55
UArankCorvus_Corax died in 54 minutes
ATrankATOSTIC died in 54 minutes
RUrankKefirman died in 54 minutes
CZrankTLama died in 53 minutes
ATrankRomux died in 54 minutes
BErankAmpul died in 54 minutes
DErankMooningForces died in 54 minutes
DErankfxrs died in 54 minutes
USrankBatman died in 54 minutes
GBrank2plus2is5 died in 54 minutes
FRrank[ITN]frju365 died in 54 minutes




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7 years ago
well that was annoying
+0 / -0

7 years ago
if team2 would have been a little bit more organized, they would have bombed the anti and then nuked. this would have been likely a save win. UArankCorvus_Corax also instead of raging bring structure and then its easy...
+1 / -0


7 years ago
quote:
they would have bombed the anti and then nuked

They did! And then they nuked two times more because north sea didn't have antis for quite a long time.
+0 / -0
but. they did it like 10 minutes too late. in this time you had time to make like 5 warlords, a bantha and a nuke yourself...
+0 / -0
quote:
but. they did it like 10 minutes too late

Wait are you saying they were sitting on the nuke for 10 minutes without scouting and bombing the anti? And that it took them so much time to send the vultures? I don't believe this, any nuke owner hungry for scout information would have built his own scouting package in 2 minutes tops :0
+0 / -0
7 years ago
I watched the replay, and they actually did scout pretty fast.

They loost because lagg of organisation and teamwork.
Also they wasted to much metal, and build useless stuff.
+0 / -0