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Title: Room 32 Players
Host: BErankBrynnlow
Game version: Zero-K v1.5.6.0
Engine version: 103.0.1-980-g522bf60
Battle ID: 458881
Started: 7 years ago
Duration: 33 minutes
Players: 21
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 72%
XP gained: 64
FRrankSlaab
BErankBrynnlow
BErankNicoss
HRranktomicaST
snoke
RUrank[tre]PAK
USrankfilch
DErankfxrs
CArankantoine123top
NLrankPete_the_killer
Team 2 Lost
Chance of victory: 28%
XP gained: 51
DErankAdminmojjj died in 33 minutes
FIrankAdminAlcur died in 33 minutes
USranknop died in 33 minutes
LVrankSenaven died in 33 minutes
ZArankUnifiedTheory died in 33 minutes
DErankJummy died in 33 minutes
UArankDIVO died in 33 minutes
MXrankpladiam died in 33 minutes
DErankCaptainKlutz died in 33 minutes
RUrankvolidol228 died in 33 minutes
DErankPorcIsHaram died in 33 minutes




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7 years ago
This was totally fail in performance. Several players lagged so hard that they was catching up. I had 5 fps. I never had such performance drop in so small maps.
+0 / -0


7 years ago
LVrankSenaven how does this battle compare? http://zero-k.info/Battles/Detail/458397
+0 / -0


7 years ago
Fields Of Clusters
+1 / -0
snoke
i wondered about game end statistics...
i really done nothing this game, suicided crabes, done eco, and never finished nuke. but damage stats showed i would have done 2nd most damage what i cant believe

edit: also displaying game end statistic and auto quit bugged is known already i guess
+0 / -0

7 years ago
http://zero-k.info/Battles/Detail/458397 - this one was even more lags but this map is more friendly lag then most other maps. However in late game i had 1 fps anyway and i think pretty still to catching up.

http://zero-k.info/Battles/Detail/458392 - this one was total lag, many players lagged out and me as well (i think i started catching up)

http://zero-k.info/Battles/Detail/458387 - this one was surprisingly better in performance then other games and lower fps drop.

http://zero-k.info/Battles/Detail/458385 - this one also wasn't so laggy.

But maybe it was because there wasn't so much units in map.
I never had catching up except in 22x22 map or super speed metals or total cluster where is 15 vs 15 and game is longer then 30 min.
+0 / -0


7 years ago
LVrankSenaven, RUrankFirepluk, or anyone else playing in this game - did you get or not get an endgame screen?
+0 / -0


7 years ago
Can you find and comment on some large games from previous engines? My benchmark doesn't find that much difference between engines.
+0 / -0


7 years ago
Cannot reproduce (to your extent):

The left tracker broke at some point though.

Have you tried lower settings? I'm using the medium presets with shadows changed to 'Units and Terrain'. Perhaps also try 'Shader Detail' set to minimum.
+0 / -0

7 years ago
Yesterday i played with all medium settings. Seems that performs overall was better. I will also try with all low settings. I used default graphics settings before.
I have good gpu. Maybe my gpu is using too much my cpu resources at high settings?
There is many players who also lags out but seems they don't care about it.
I cant remember about older engines. I dont have so regular game playing and memory about because i don't make such statistics. But when things is seriously bad then i m crying in forums..
Its possible run benchmark through chobby? I could do it.
+0 / -0

7 years ago
In this game ending screen was present. Problems with screen i observed only in yesterday played games.
+0 / -0