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Title: learning to play
Host: RUrankLogicDaemon
Game version: Zero-K v1.5.5.0
Engine version: 103.0.1-927-g4bc4586
Battle ID: 457622
Started: 7 years ago
Duration: 9 minutes
Players: 1
Bots: True
Mission: False
Rating: None
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Team 1 Lost
XP gained: 25
RUrankLogicDaemon died in 9 minutes
Team 2 Won!
XP gained: 50
CircuitAIHard32 (2) <CircuitAIHard32>
CircuitAIHard32 (1) <CircuitAIHard32>
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7 years ago
what am I doing wrong / how to do it right?
+0 / -0


7 years ago
Not sure, it looks like it will always be difficult here against two Circuits. Perhaps a lack of early raiding let them naked expand?
+0 / -0


7 years ago
I thought you said CAI, not Circuit. Beating two Circuits on this map is quite a challenge.

My first attempt: http://zero-k.info/Battles/Detail/457652
+0 / -0


7 years ago
I won these two:

This may be because circuit started tanks. Although I also started shields in those games and think it is likely better. Cloaky does poorly when fighting from behind.
+0 / -0


7 years ago
Circuit bugged out both times there, idling fac :( also heavy tank start clearly blows, to the configmobile!
+0 / -0
7 years ago
Last time I played vs Circuit it Has a major flaw where it would avoid heavy porc. Like, completely. There were 4 od US, completely wiped out, except for one guy WHO porced, he held for like 10 minutes, untill there were too mamy penes.

So, a tip here is to cap a few mexes, porc them up a little and go full def/Eco up to the point when you can fight back.
+0 / -0


7 years ago
got replay?
+0 / -0
7 years ago
http://zero-k.info/Battles/Detail/456843

Might be this, not sure though
+0 / -0

7 years ago
That sounds correct?

The game isn't about who loses last. The AI improves its win rate by not suiciding into porc and just auto-winning with penes.
+2 / -0
7 years ago
You cant really suicide when you have 10 times as much units as enemy defences. The point is IT still kept producing normal units, while it wouldnt use them.
+0 / -0


7 years ago
Eh, I wouldn't want porcing in a corner to be a remotely rewarding defensive experience or nabs will make a habit of it :O
+0 / -0

7 years ago
I haven't watched the replay, but if they made only artillery they'd die. Artillery plus units is a great way to leverage a large economic advantage without giving opponents a shred of reclaim.

If you can abuse the rule to get wins against the odds, then it might need to change, but so long as it reliably locks people out of the game, it works and isn't broken.

So, for example, if you could proxy a gauss close to their base to prevent their expansion, and they then try to kill with artillery off a small economy while you expand unimpeded, that's a legit exploit. But that might be so difficult to pull off it's irrelevant.
+0 / -0


7 years ago
Turret rush is fairly effective Vs circuit, since it doesn't put up defenders in response to stop the creep
+0 / -0
quote:
I wouldn't want porcing in a corner to be a remotely rewarding defensive experience or nabs will make a habit of it

Nabs already have this habit.

Most people who play AI games don't want to learn because they don't want to become competitive or even move to PvP at all, they usually just want to play super-casual simcity and watch robots and explosions.
+1 / -0
Those ones should be hotlinked to Terminator - Genesis
+0 / -0