Loading...
  OR  Zero-K Name:    Password:   
Title: 1v1: All welcome!
Host: CZrankElerium
Game version: Zero-K v1.4.5.0
Engine version: 100.0
Battle ID: 414949
Started: 8 years ago
Duration: 11 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
Watch Replay Now
Manual download

Team 1 Won!
Chance of victory: 98.5%
XP gained: 98
USrankFealthas
Team 2 Lost
Chance of victory: 1.5%
XP gained: 217
DErankexploit died in 11 minutes
Spectators
CZrankElerium




Preview
Filter:    Player:  
sort
8 years ago
This map's stupid trees block firing, especially near the middle. Might be worthy of de-featuring for that.
+0 / -0
8 years ago
I think they're annoying too but I still like the map overall. Takes one game to learn they block fire and after that you figure out how to play around it.
+0 / -0
Add it as map warning on Springie? Lava maps have this too.
+0 / -0
8 years ago
Watch the replay and watch the nice dance my commander and DErankexploit 's scallop did for a full minute.
+0 / -0


8 years ago
Trees in general block fire.

Most trees try to have thin collision volumes, but "you cannot shoot through physical objects" is a pretty general rule.
+0 / -0
8 years ago
Maybe units should try go shoot trees if they block their line of fire?
+0 / -0


8 years ago
That is called AvoidFeature=false.

It has its own issues, like Banishers shooting at things and instead hitting trees, causing massive explosions that kill their allies.

Or units failing to shoot actually shootable enemies in order to keep shooting rocks.
+0 / -0

8 years ago
Unfeature the map, if someone wants to keep it they can make proper trees
+1 / -0


8 years ago


@KingRaptor does not approve of spherical colvols. @KingRaptor favors unfeaturing this map.
+3 / -0


8 years ago
Map warnings are bad. The best fix is to release with proper collision volumes.
+0 / -0