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Title: FFA: All welcome!
Host: CZrankNeon
Game version: Zero-K v1.4.3.4
Engine version: 100.0
Battle ID: 407250
Started: 8 years ago
Duration: 79 minutes
Players: 5
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 68.6%
XP gained: 98
CArankballofdoom died in 79 minutes
Team 2 Lost
Chance of victory: 1.6%
XP gained: 98
CArankLEEDOLEEDO died in 21 minutes
Team 3 Lost
Chance of victory: 10.3%
XP gained: 98
CLrank[DrK]Lancelan died in 79 minutes
Team 4 Won!
Chance of victory: 18.7%
XP gained: 142
CHrankAdminDeinFreund
Team 5 Lost
Chance of victory: 0.8%
XP gained: 98
DErankBaumll died in 35 minutes
Spectators
DErank[0K]SirMaverick
CZrankNeon




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Page of 2 (23 records)
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Had 15 nukes in silo, 2 Banthas, 3 Dets, Warlord, Leviathan, 2 Reefs and nobody took notice. Then that annoying starlight enables his big lazzor even though it's on hold fire (didn't turn it off) :(

Can we maybe get some kind of activation animation for starlight? Nuke also has an animation that allows you to abort when you didn't mean to fire the nuke.(Happens to me sometimes)

Activating starlight is a timed win condition* after all, so it shouldn't be a minor thing.

[Spoiler]
+0 / -0


8 years ago
Starlight could have a flat-out remodel.
+0 / -0
8 years ago
I saw sketches ages ago, wonder what happened to the project
+0 / -0


8 years ago
It got delayed. But here, have some more pics.
+7 / -0
8 years ago
wonderful
+0 / -0
8 years ago
Illuminati confirmed
+2 / -0


8 years ago

+ smooth groups
+ uv map
+ ao bake
+0 / -0
8 years ago
What are the spikes for? Zerglight!
+0 / -0
8 years ago
For impale killed dets' heads and as emergency lighting rods.
+1 / -0

8 years ago
The model is otherwise cool but the spikes are ugly imo, a zerg motif in an otherwise terran building.

Infested Starlight.
+0 / -0
Please. That plants eggs that will lather grow in chicken


OH AND A SUPERWEAPON THAT ONCE COMPELETED ADDS A SUICIDAL CHICKEN ON A NEW TEAM
+0 / -0
The spikes are phased waveguides or something. I might change their shape a little, but they're staying, and i feel that their utter verticality is important for something as vertically oriented as the Starlight.

(also i possibly will make them retract)

What's about Zerg and spikes? I don't remember Zerg buildings having a lot of vertically aligned spikes. Maybe SC2 Zerg are weird though.
+1 / -0


8 years ago
Agreed it needs vertical elements, but I don't like the spikes. They seem out of proportion to the rest of the unit and not well-integrated - too small and thin to be stuck onto something so large and blocky and solid.
+3 / -0

8 years ago
Each spike cluster could become a single vertical rod (with flat top).
+0 / -0


8 years ago
I didn't like how single vertical rod came out, so i tried there rods with bracing. This way they are also easy to make fold; the one on picture is folded, they unfold to different heights, maintaining general slant of the pyramid.

I don't like these a lot either, but they do see more fit with the motif.



I think that's it for mesh modifications. I'll start texturing it.
+3 / -0


8 years ago
I like the one on the left. The braces on the corner greebles are a nice match with the internal structure. Looks good!

The one on the right is the same as the earlier one, right?
+0 / -0

8 years ago
CHrankAdminDeinFreund, use New unit states settings
+0 / -0

8 years ago
If they worked :/

Gotta spam github some more I guess.
+0 / -0

AUrankAdminGoogleFrog said "stable in 24 hours"

I say, Starlight in 24 hours

Outer white plating is secretly the teamcolor.
+12 / -0

8 years ago
quote:
Please. That plants eggs that will lather grow in chicken


QFT
+0 / -0
Page of 2 (23 records)