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Title: Zero-K: All Welcome
Host: CZrankSpringiee
Game version: Zero-K v1.3.9.0
Engine version: 100.0
Battle ID: 379208
Started: 9 years ago
Duration: 11 minutes
Players: 14
Bots: False
Mission: False
Rating: None
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Team 1 Won!
XP gained: 80
ILranknimor
NLrankswappan
ROrankForever
DErankmarfis
DErankSoDEX
CArankShigee
SKrankSvatopluk
Team 2 Lost
XP gained: 64
FRrankSlaab died in 64 seconds
DErankChesti died in 10 minutes
FRrankHelwor died in 11 minutes
HRranktomicaST died in 11 minutes
DErankJummy died in 11 minutes
SErank[F2P]loke died in 11 minutes
DErankMaximilanDGeist died in 11 minutes




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9 years ago
EVIDENCEEEE PEOPLE WANT DOTA !!!!!!!!!!!!!
+0 / -1
Skasi
9 years ago
"EVIDENCEEEE"
+3 / -0

9 years ago
Replay evidence!

[f=0010099] <Chesti> totally great game
[f=0010430] <Chesti> !resign

[f=0010472] <Svatopluk> it is kinda boring

[f=0011658] <Chesti> lets just exit this crap
[f=0013049] <Chesti> too buggy and boring

[f=0015242] <Forever> needs to adjust
[f=0015933] <Svatopluk> just like your face needs some adjust
[f=0016270] <Chesti> yeah face adjustments needed

[f=0016322] <[F2P]loke> Allies: this game suck

[f=0020154] <nimor> exit this...
+5 / -0
9 years ago
PLrankAdminSprung it's because of bugs why you so depressive ?
+0 / -0

9 years ago
Because it's not about bugs, it's about it being utterly dull due to the snail pace, the lack of any active abilities save dguns, and the absence of any way to build your commander past the blind pick.

Besides, bugs are also a valid issue which you need to address.
+3 / -0


9 years ago


Hm, i wonder if i can get the trioxin mod working in time.
+2 / -0
9 years ago
PLrankAdminSprung " it's about it being utterly dull due to the snail pace, the lack of any active abilities save dguns, and the absence of any way to build your commander past the blind pick."

I just found the map, it had the !setoptions zkmode=dota after the game started. When doing so commanders could have been built from having 1 module to max 20 modules( that you chose) all of this in game. We just need to make these options implemented directly on map without using !setoptions.
+0 / -0
EErankAdminAnarchid

+3 / -0


9 years ago
quote:
We just need to make these options implemented directly on map without using !setoptions.


Problem with this:
- You're limited to the one map. (unless you copy all the maps you want.. pain)
- No unitdefs_post.lua modification ability. (this is somewhat important!)

Benefits with this:
- No need to make a mutator.
+1 / -0