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Title: SMALL TEAMS: (Max 8 people) All welcome
Host: CZrankHydrogen
Game version: Zero-K v1.2.11.2
Engine version: 91.0
Battle ID: 309899
Started: 10 years ago
Duration: 0 seconds
Players: 2
Bots: False
Mission: False
Rating: None
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Team 1 Won!
XP gained:
USrankpear
Team 2 Lost
XP gained:
DErankWellnessKante died in 3 minutes
Spectators




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10 years ago
+0 / -0
FIrankFFC
10 years ago
wat
+1 / -0
Skasi
Yuck super low res and I guess .jpg makes this almost impossible to read. Please provide a lossless picture at higher resolution next time if your bandwidth permits.

"This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information."

After crashes (and before the next game starts) go to SETTINGS, click "Game Diagnostic Log", copy everything, paste it on Pastebin.com, hit "Submit", then provide the URL when reporting problems.
+0 / -0
10 years ago
It is just the default Visual C++ runtime error message thing.
Sorry I did not really expect an answer, just was annoyed as is the style after a lost game.
+0 / -0
10 years ago
http://pastebin.com/Cc2iGLv9

The Lua it needs more memories:

[f=0000000] [gadgets.lua] Error: Failed to load: api_subdir_gadgets.lua (error = 4, LuaRules/Gadgets/customunitshaders/UnitMaterials/1_normalmapping.lua, not enough memory)

Now someone says "your computer is too old" then I say "but I can play other spring games okay, with Luas and Lups too", you scream, I scream, it becomes awkward.
+3 / -0
10 years ago
Yup Yup. I get this error all the time quite randomly. My computer is also quite old but it ZK used to not behave like that.
+0 / -0
3 GB RAM should not really be an issue. I mean, yeah, people are going to blame Vista, but seriously. 3 GB must be enough.

That's a lot of errors and stacktraces in the infolog though. Serious out-of-memory business.

The first OOM issue happens when loading sounds already... Now, I totally don't know if that's unusual or not, but there's a lot of
[f=0000000] [Sound] Warning: WAV file sounds/explosion/ex_large6.wav has data length 291939 greater than actual data length 75192
and similar... Not sure if that has to do with being out of memory so quickly.

Also:
[f=0000000] [Sound] Warning: Unable to open audio file: ThisEntryMustBePresent.wav
+0 / -0