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Title: BLEEDING EDGE of Spring Engine
Host: CZrankIridium1
Game version: Zero-K test-7365-11bb930
Engine version: 97.0.1-40-gdc94a81
Battle ID: 268690
Started: 10 years ago
Duration: 37 minutes
Players: 2
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 60.8%
XP gained: 185
EErankAdminAnarchid died in 38 minutes
Team 2 Won!
Chance of victory: 39.2%
XP gained: 133
AUrankAdminGoogleFrog
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10 years ago
I think this was an interesting game. Quite even throughout (with even economy) and it remained open. I thought I was losing for much of the game.

EErankAdminAnarchid said that he would remove Defenders but I think they were required to give some shape to this game. Sure they were spammed a bit but were not insurmountable.
+0 / -0
Casted on youtube
+7 / -0


10 years ago
I'm going to ruthlessly adapt the tick turret technique.

Defenders comment was just complaining at first thing i could grasp because i though i was winning for so long, and then somehow i failed to do any decisive advances anywhere, and then there came out this perfectly executed scythe pack.

I guess that's what i should have done when i had the chance, but i didn't think i could afford the APM. You might notice how i also almost never used ticks either. Dunno if that was a mis-estimation, rust, or a technological breakdown.

At least the engine was tested well.
+0 / -0


10 years ago
Glaives love swarming LLTs almost as much as they love being EMPed.
+0 / -0