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Title: 1v1: All welcome!
Host: CZrankElerium
Game version: Zero-K v1.1.3.6
Engine version: 91.0
Battle ID: 178036
Started: 11 years ago
Duration: 14 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1 Won!
Chance of victory: 1.5%
XP gained: 170
FRrank[Kf3in]C21
Team 2 Lost
Chance of victory: 98.5%
XP gained: 152
GBrankKyubey died in 15 minutes
Spectators
UArankOmega_the_Overlord




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11 years ago
ships are op...

fix it or remove them entirely from the game... i dont care which, the game mechanics for zk sea are god awfull terabad.
+0 / -0
Runs unit 1 by 1 into enemy forces.
"OP!"

Incase you are serious with this:
You didn't abuse the land advantage hovers have.
You played against Lanchester's square law the entire time.
Your urchin was too late to be of use.
And you continously fed him metal. Almost every single unit died on his half of the map.
Also, i don't believe spamming assaults vs a unit that is raider/assault is supposed to work well...
+0 / -0
so mauran... what unit should i have spammed? since you are so knowledgable do tell?

it takes 2 mace(800m) to kill a single typhoon(320m)
and no other hover unit even stands a chance against them...
(because they are fast(3.5 speed) and have bulshit hp(2200), and 200dps)

typhoon is a riot/assult/raider/skirm, ie they are unstopable
(5 of them can kill a dante...)


and every single sea unit is just as BS OP
+0 / -0

11 years ago
hmm..scalpels? :D
+0 / -0
11 years ago
vis wach the replay, you need 1 mace and 2 scapels to kill a typhoon...

as i said they are op to the point that it isnt even funny

also crusaders can skirmish evrything with perfect aim, and insane dps/hp as well...
+0 / -0
11 years ago
+0 / -0
11 years ago
nooo knorke!!! that dante is too close!!!

its gona die...
+0 / -0
Again, sea ofcourse has the advantage on sea. What else do you expect? That hover is just as strong as sea but can also go on land? Then it would be balanced?

What about 7 or so scrubbers instagibbing everything? That no longer a strat?

And you still sent almost every unit into a scenario where it was outnumbered. 1 mace vs 1 typhoon is a win for the typhoon, deal with it (yes the typhoon costs less, i know). Trying again with 2 maces when you know he got more typhoons is unlikely to work out.
+0 / -0
quote:
sea ofcourse has the advantage on sea. What else do you expect? That hover is just as strong as sea but can also go on land? Then it would be balanced?

yes, tha is generaly the concept called "balance"...

im sure its in the dictionary you can look it up
+0 / -0
Then why would you ever go sea if hovers are of equal strength on water but can additionally work just as well on land? That's not called balance, i'm sure others will agree.
+0 / -0
hovers are already the second strongest land lab you stupid nab, im not talking about buffing hovers im talking about nerfing sea cause it is op...

quote:
hovers are of equal strength on water but can additionally work just as well on land? That's not called balance


thats the most stupid argument i have ever heard

do spiders need to be weaker then evrything else just because they can climb hills?
does air need to be nerfed into oblivion cause it can fly?
do lveh and tank need to be buffed up to infinity because they cant move up some ramps?



acording to your argument, we need to nerf spiders, air, jump bots, and buff, lveh and tanks... just cause they can move on a difrent terain type

thats a great idea, lets make ravs do 3x cost vs zeus!! and goli have 20k hp!
+0 / -0

11 years ago
"do spiders need to be weaker then evrything else just because they can climb hills?
does air need to be nerfed into oblivion cause it can fly?
do lveh and tank need to be buffed up to infinity because they cant move up some ramps?"

yes
+0 / -0
right then


cause sumo has 12k hp for 2k metal
20k hp golis it is!

and lets give it a 900 range lazor gun!!
cause amph has a 600 range lazor gun, and it can go in water, and up ramps!!! so obviously the golis canon is now underpowered!

aaand wait!
det can go up ramps!!! that obviously makes it super OP!!! nerf!!!!!!!!


[im case you didnt realise, laughing at you]


in fact now that i think of it, scorcher dosent make cost vs bandit on flat ground!!!
3x dps buff!!
ann 5x its hp just for good mesure!

lets all balance the game like morons on idiotic arguments!!
+0 / -0
And there we have someone going wild.

Spider are weaker than everything else if they don't have hills.
There's no fac that can go both air and ground, therefore it doesn't fit to this argument (which is, a lab specialized for a circumstance should be better at fighting in that circumstance than a lab that can be used on other occasions, too).
The fact that bandits are really good raiders (and are subject of current balance discussions) doesn't mean that the lveh lab is worse than the shieldlab. That just makes no sense.

Nobody said any unit/fac needs to be changed like that, they are already like that. You are the one crying for changes because you got beaten by a specialized fac.

I won't even argue with you further about these points. Go get a dev to confirm you if you find one.
+0 / -0

11 years ago
A more specialized unit/tech/factory should always(allright, there are SOME exceptions, but that's not the point) beat a more all-round jack of all trades unit/tech/factory in the very thing that it's specialized in. This is a general principle in any RTS and actually, any strategy game.

Because if the more all-round unit/tech/fac would be equally good at the thing that a specialized unit/tech/fac is best at and beat it at everything else, why the hell would anybody use that specialized option. It would only maybe be used to occasionally catch your opponent off-guard with unexpected gimmicky attacks, but it would never be a viable, solid option. This kind of situation would not be called balance. In fact it would be the exact opposite.

Just how much stronger ships should be compared to hovers on water is not in my competence to say. I'm still a new player. Anyway, the point is that they definitely should not be of equal strength on water as in this case hovers would be the superior option on any other map than 100% water.
+0 / -0
but ships are jack of all trades...

their aa is the strongist in the game

their floating ships (ie surface units) outperform all other units by (at leats) a factor of 2 at any role

their submersible units (subs) are so op that they completly dominate anything that so much as steps in the water, also did i mention they can not be attacked by land units?

their cons are the most powerfull, efficient, and cost effective cons in the game

oh and evry ship in the game has 2k+ hp (except skeeter and surfboard)


so ship lab is jack of all trades, or rather ship lab is op at evrything at the same time, and has absolutley no weakneses whatsoever...
+0 / -0
Jack of what trades? Water, water, water? No, that's what you call specialization.

Ships on the surface can't go on land. Water.
Subs don't hit land targets. Water.
Their con can only go and build (close to) where? Exactly. Water.

If you had denied the west cost to his com (say, 6 scrubbers, or 2 maces, anything you can imagine) he wouldn't have been able to do anything about it.

Ships are built to control the water game. It's as if you complain that a raider died to a riot and that said riot has to be nerfed because he's so op in his role.
+0 / -0

11 years ago
ships are meant to be jack of all trades. In most games and even in real life ships are better. Because you don't have to spend that many 'resources' on moving them(walking/swimming) compared to ground/floating stuff. They can be big and strong. Oh well, but they can be only in sea. So if you want to dominate sea you go ships.
+0 / -0
11 years ago
quote:
even in real life ships are better.


http://en.wikipedia.org/wiki/Arleigh_Burke-class_destroyer
cost per unit: US$1,843M

https://en.wikipedia.org/wiki/T-90
cost per unit: $2.77 – 4.25 million USD

i can get 665 T-90 battle tanks for one(1) destroyer
+0 / -0
Hey, i can get thousands of guns for that destroyer. That clearly means my gun is better, right?

Seriously, what's up with your comparisons ddab?

The point is pretty clear: Ships are good in water because that's the only thing they can do: Be in water. They are not outright op. You just lost a game by throwing units into the meatgrinder, get over it.
+0 / -0
Page of 4 (63 records)