Editing Repair

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
  
 
=== Constructor repair ===
 
=== Constructor repair ===
 
+
 
All constructor units can use buildpower to repair damaged units, gradually restoring their health. This costs energy only and is both faster and cheaper than building an identical unit from scratch. Every unit can be actively repaired by constructors. Air units can also land on [[Airpad|air repair pads]] to get repaired. Taking damage slows down active repair. The time to fully repair a unit is proportional to its cost. The default hotkey for the repair order is R; it will also be given automatically upon right-clicking a damaged unit if a constructor is selected or if a Patrolling constructor is nearby. With an air unit selected, right-clicking an airpad will order it to land there, aircraft have a "Land At" state to do that automatically and bombers automatically return for repairs after each run.
+
All constructor units can use buildpower to repair damaged units, gradually restoring their health. This costs energy only and is both faster and cheaper than building an identical unit from scratch. Every unit can be actively repaired by constructors. Air units can also land on [[Airpad|air repair pads]] to get repaired. Taking damage slows down active repair. The time to fully repair a unit is proportional to its cost. The default hotkey for the repair order is R; it will also be given automatically upon right-clicking a damaged unit if a constructor is selected or if a Patrolling constructor is nearby. With an air unit selected, right-clicking an airpad will order it to land there, aircraft have a "Land At" state to do that automatically and bombers automatically return for repairs after each run.  
 
+
 
=== Passive repair ===
 
=== Passive repair ===
  
Line 14: Line 14:
 
=== Active repair ===
 
=== Active repair ===
  
* Total cost of full repair is 66% the original energy cost; it does not use metal
+
* Total cost of full repair is 75% the original energy cost; it does not use metal
* Repair takes only 66% of the time compared to construction
+
* Repair takes only 75% of the time compared to construction
 
* Energy drain per second is equal to buildpower, except with the combat penalty in which case it is 25% of buildpower
 
* Energy drain per second is equal to buildpower, except with the combat penalty in which case it is 25% of buildpower
 
* Health regained per buildpower is proportional to the unit's health/cost
 
* Health regained per buildpower is proportional to the unit's health/cost
Line 48: Line 48:
  
 
* Present while the unit is in the armored state.
 
* Present while the unit is in the armored state.
* Present only on Gauss at 10 HP/s.
+
* Only present on Gauss at 20 HP/s.
  
 
= Lists of units with passive regeneration =
 
= Lists of units with passive regeneration =
Line 58: Line 58:
 
||[[Glaive]]||20||5
 
||[[Glaive]]||20||5
 
|-
 
|-
||[[Locust]]||5||5
+
||[[Locust]]||10||5
 
|-
 
|-
||[[Kodachi]]||5||10
+
||[[Kodachi]]||10||10
 
|-
 
|-
 
||[[Reaver]]||20||5
 
||[[Reaver]]||20||5
Line 81: Line 81:
 
|[[Athena]]||20
 
|[[Athena]]||20
 
|-
 
|-
|[[Paladin]]||20
+
|[[Detriment]]||30
|-
 
|[[Detriment]]||100
 
 
|-
 
|-
 
|[[Commander|Strike Commander level 1<br/>Strike Commander level 2<br/>Other Commanders]]||5
 
|[[Commander|Strike Commander level 1<br/>Strike Commander level 2<br/>Other Commanders]]||5
Line 107: Line 105:
 
|[[Duck]]||5||40
 
|[[Duck]]||5||40
 
|-
 
|-
|[[Archer]]||15||40
+
|[[Archer]]||40||40
|-
 
|[[Bulkhead]]||15||30
 
 
|-
 
|-
 
|[[Buoy]]||60||30
 
|[[Buoy]]||60||30
Line 118: Line 114:
 
|-
 
|-
 
|[[Angler]]||20||40
 
|[[Angler]]||20||40
|-
 
|[[Limpet]]||10||30
 
|-
 
|[[Lobster]]||10||40
 
 
|-
 
|-
 
|[[Djinn]]||30||40
 
|[[Djinn]]||30||40
 
|-
 
|-
 
|}
 
|}
 
  
 
{{Navbox manual}}
 
{{Navbox manual}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)