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| name = Missile Silo
 
| name = Missile Silo
 
| defname = staticmissilesilo
 
| defname = staticmissilesilo
| description = Produces Tactical Missiles
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| description = Produces Tactical Missiles, Builds at 10 m/s
 
| image = http://manual.zero-k.info/unitpics/staticmissilesilo.png
 
| image = http://manual.zero-k.info/unitpics/staticmissilesilo.png
 
| icontype = cruisemissile
 
| icontype = cruisemissile
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}}
 
}}
 
}}==Description==
 
}}==Description==
The {{PAGENAME}} constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
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The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
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The Missile Silo builds:
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* <img src="http://manual.zero-k.info/unitpics/tacnuke.png" height='64' align="center"/> [[Eos]] &nbsp; Tactical Nuke
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* <img src="http://manual.zero-k.info/unitpics/seismic.png" height='64' align="center"/> [[Quake]] &nbsp; Seismic Missile
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* <img src="http://manual.zero-k.info/unitpics/empmissile.png" height='64' align="center"/> [[Shockley]] &nbsp; EMP missile
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* <img src="http://manual.zero-k.info/unitpics/napalmmissile.png" height='64' align="center"/> [[Inferno]] &nbsp; Napalm Missile
  
The {{PAGENAME}} builds:<dl>
 
{{icon unit def|tacnuke|Eos|Tactical Nuke}}
 
{{icon unit def|seismic|Quake|Seismic Missile}}
 
{{icon unit def|empmissile|Shockley|3=<abbr title="Electromagnetic pulse">EMP</abbr> missile}}
 
{{icon unit def|napalmmissile|Inferno|Napalm Missile}}
 
{{icon unit def|missileslow|Zeno|Slow Homing Missile}}
 
</dl>{{clear}}
 
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
Compared to its longer-range cousin, the [[Trinity]] strategic nuclear launcher, the {{PAGENAME}} fires smaller Tactical Missiles cannot be intercepted by [[Antinuke]] coverage.
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Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield before they reach the target which you intended.
 
 
The missiles can take damage while on the Silo, and if they (or the Silo itself) are destroyed, the missiles will explode. While missiles cannot be intercepted while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the intended target.
 
 
 
{{See|Missile Silo Tutorial}}
 
 
 
==See Also==
 
[[Strider Hub|Striders]] [[Reef]] and [[Scylla]] can stockpile and fire disarming and nuclear tactical (respectively) missiles in situations that require mobility. Like {{PAGENAME}}'s missiles, they also cannot be intercepted by an [[antinuke]].
 
  
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For more information, see the [[Missile Silo Tutorial]].
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

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