Editing Artemis

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==Tactics and Strategy==
 
==Tactics and Strategy==
Be careful not to waste the Artemis's missiles on cheaper, more expendable air units like [[Swift|Swifts]], [[Pigeon|Pigeons]], [[Blastwing|Blastwings]], [[Gnat|Gnats]], and even drones from a drone carrier (such as a [[Reef]]). 20 seconds is a painfully-long time to stockpile missiles, meaning that it's surprisingly easy for an enemy to deplete an Artemis's stockpile of missiles without having to sacrifice much in terms of metal cost (if any). Against such smaller easy-to-overkill targets, cheaper, more consistent anti-air weapons platforms (such as the [[Chainsaw]], or even a screen of various mobile anti-air units like the [[Vandal]]) are recommended. If you need it restocked quickly, you can click the stockpile icon to increase or decrease the maximum number of missiles that the Artemis will produce. You can also switch it to a higher priority so it will consume more metal and build faster. But, be careful! It might use a big portion of your metal and leave you with no resources!
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Be careful not to waste the Artemis's missiles on cheaper, more expendable air units like [[Swift|Swifts]], [[Pigeon|Pigeons]], [[Blastwing|Blastwings]], [[Gnat|Gnats]], and even drones from a drone carrier (such as a [[Reef]]). 20 seconds is a painfully-long time to stockpile missiles, meaning that it's surprisingly easy for an enemy to deplete an Artemis's stockpile of missiles without having to sacrifice much in terms of metal cost (if any). Against such smaller easy-to-overkill targets, cheaper, more consistent anti-air weapons platforms (such as the [[Chainsaw]], or even a screen of various mobile anti-air units like the [[Vandal]]) are recommended.
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

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