V1.4.9.2
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Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention with many unit AI improvements and a fix for non-functional slow weaponry.
Balance[edit]
Bantha:
- Larger Hitvolume: It is now a 60 radius cylinder instead of a 55 wide and 35 deep box. This should make it weaker to spread weapons and Ultimatium.
- Reduced Speed 1.72 → 1.55. This puts it between Dante and Detriment instead of approximately the same as Dante. It can still skirmish Detriment with no problem.
- Reduced Health 36k → 32k.
Detriment:
- LargerHitvolume: radius 80 cylinder → radius 92. It was looking a bit thin in comparison to Bantha.
Starlight:
- Size 8x8 → 10x10
Fixed slow damage.
Unit AI[edit]
- Most precise unguided rockets and plasma cannons now have overkill prevention against structures. This is an improvement for many assaults, precise artillery, Rocko and Rogue.
- Added overkill prevention for Placeholder. They try to avoid overlapping their shots (unless against a particularly heavy foe).
- Mid-range units avoid explosive structures (Fusions, Pylons etc...).
- Fixed some Scorcher dive and heatray target priority bugs.
- Wolverines now skirmish everything.
- Added tactical AI for Impaler, Pillager, Bantha and Grizzly
- Anti-heavies now prioritize heavy units more strongly.
- Reduced the target priority of unidentified radar dots.
- Reduced the target priority of wobbling radar dots for unguided precise weapons.
Fixes and Interface[edit]
- Added ingame ignore.
- The camera now zooms to your startbox upon commander selection.
- Fixed cloaked flying Blastwings.
- Fixed Shredder wreck.
Added map boxes:
- Harbinger
- Sands of War
- Added fallback boxes.