V1.3.5.1
Jump to navigation
Jump to search
Contents
Balance
- Roaches and Ticks are now visible when ejected from a transport mid-air
- Gauss footprint: 2x2 → 3x3
- Jump cooldown obeys status effects and is preserved through morph
- Submarines taken out of water are targetable by land weapons and receive full damage from them
- Quill now has a nano-arm animation, replacing arbitrary 2s delay before building
UI
- Added Insert and Delete keybinds for building rotation. They coexist with the previous keybinds, this is to fix the German keyboard problem
- Ravager now skirmed by Slasher Tactical AI
- Added an option for mex circles to show owner colour
- Unit Marker improved: added factories to the mark list and you can now pick which units to mark
- Reorganised the help section of the F10 menu. There's now a basic ingame wiki here alongside the unit list
- Various improvements to Central Build AI
Misc
- LLT and HLT obey status effects when aiming
- HLT will start re-aim animation after a shot faster (100ms after the beam ends, was 400-900 previously)
- Morph can be queued while jumping
- Morph will no longer finalize mid-jump (waits at 100% until landing)
- Removed OTA cursor set
Bugfixes
- Fixed outdated Leviathan helptext (no longer has antinuke)
- Fixed Ferry Routes not working for captured/transferred units
- Fixed a Jumpjet GUI crash
- Fixed Slasher tactical AI being enabled by default
- Fixed Quake and Tremor causing a disproportionately large amount of dirt particles
- Fixed Commander area shield conversion module not being applied sometimes
- Fixed Wolverine water impact effect
- Fixed cursors from the default set (all from the static set and some from the animated set) not showing with hardware acceleration
- Fixed missile silo range indicator text not following camera rotation
- Fixed multiple game-over exploits
- Fixed dying jumping Recon commanders being teleported around the map
- Fixed multiple issues with Unit Selection Shapes, XRay and Outlines
- Fixed camera sometimes starting horizontally
- Fixed camera zoom speed
- Fixed HLT turning the opposite way at different turn speed when giving an attack order at (90, 180) degrees from current heading
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |