V1.3.8.12
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Balance[edit]
Tanks:
- Kodachi - Line of Sight 520 → 600
- Panther - Health 980 → 1100
Area Shields:
- Lose all their charge when disabled (disarm, morph, emp, nanoframed).
- Charge rate now obeys slow damage.
- Moved base upkeep to unit cost (+50 cost for Aspis, +45 cost for Aegis).
Other:
- Significantly buffed Valkyrie acceleration and brake rate.
- Windgen can be built anywhere.
- Vulture has 700 range radar jamming.
- Raven no longer dives through Detriment.
Interface[edit]
Priority:
- Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields.
- Priority is high by default for Radar, Sonar, Jammers and Area Cloakers.
- Misc Priority can be set in Initial Unit States.
- Added on/off toggle to shields to toggle charging.
Terraform:
- Only raise/lower is now possible to toggle during rectangle terraform selection.
- Smooth can only raise/lower.
Transports:
- Fixed air transports becoming stuck near the target when trying to load/unload.
- Transports guarding a factory will assist built units in reaching their desired destination.
- Fixed transport AI not obeying an unticked "transport from factory".
- Transport AI Time benefit threshold is now configurable.
Other:
- Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist).
- Disabled clippy.
- Ctrl+Repair now ignores nanoframes in the area.
- Manualfire orders can be given in a line (Dante salvo etc..)
- Nuke warning no longer pushes other bits of the UI out of its way.
Fixes[edit]
- Gauss turret is properly vertically immobile.
- Area mex queues at correct height.
- Fixed reserve values in extended tooltip.
- Fixed Zenith meteor metal bug.
- Fixed Starlight aiming (it now aims at things perfectly) and range.
- Morphed Capturiees draw their capture line correctly.
- Prevented landships.
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