V1.6.3.5
Zero-K v1.6.3.5 - Sea and Rogue Fix
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.
Balance
Shogun:
* Cost 4K -> 5K * HP 12K -> 8K * Reload time 10s -> 15s (DPS 450 -> 300)
Corsair:
* Cost 220 -> 240 * Speed 3.2 -> 2.7 * Damage 512 -> 234 * Reduced spray angle and projectiles per shot. * Reload time (for each shotgun) 2.4s -> 2.0s
The weapon changes make its shotgun the same as that of a Scallop.
Cutter:
* Slightly increased size. * Reload time 1.5s -> 2.0s * Range 330 -> 260 * Damage 34 -> 35
Hunter:
* Increased model and collision size by a bit less than 50%.
Mistral:
* Damage 280 -> 200 per rocket.
Siren:
* Health 4000 -> 3750
Envoy:
* Health 2500 -> 2000
Rogue:
* Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect. * Health 570 -> 580
Glaive:
* Speed 3.9 -> 3.85
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
Increased Gremlin DPS by 5.4%.
Tarantula buff:
* Cost 400 -> 380. * Damage 220 -> 260. * Projectile velocity increased 22%.
It has much less DPS/cost than Vandal so the change is probably safe.
Phoenix:
* Health 650 -> 720 * Possibly increased the spray angle of its bombs.
Early Engineer commander nerfs:
* Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20. * Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.
Other commanders:
* Build range 128 -> 144
Sight range buffs:
* Dirtbag 300 -> 350 * Mason 255 -> 273 * Welder 280 -> 300
Added overkill prevention for Stinger and Grizzly.
Interface
* Reduced Grizzly laser brightness. * Reduced some spider reply volumes. * Fixed some burst damage displays on the UI. * Moved HUD skin options to advanced options. * Selection rank now only inherits through commander morph. * Updated old avatars. * Fixed some units failing to fire at wrecks (such as Tremor).
Previous Versions
* Locust fire angle 90 -> 135 * Optimized Tremor. * Fixed Adv. Radar animation. * Fixed the double cloak cost bug. * Fixed Solar AI. * Fixed overhead icons for captured units.
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