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  • 04:29, 27 June 2018 diff hist +11 m PlanetWars attackbe explicit about unlinked metal income
  • 14:19, 23 June 2018 diff hist +8 m Commanderheatray damage varies
  • 03:06, 8 June 2018 diff hist +11 m Repair Commandprecision
  • 02:57, 8 June 2018 diff hist +185 RepairUpdate stats to current
  • 07:45, 25 May 2018 diff hist +17 Zero-K:Privacy policycurrent
  • 16:42, 20 April 2018 diff hist +1,123 N Repair CommandCreated page with "The '''Repair''' command can be given to constructors to make them repair target unit or, if it is not yet finished, assist its construction. Constructors undertaking an [..."
  • 15:23, 20 April 2018 diff hist +18 m Patrol Commandso '''bold''' and so foolish
  • 15:12, 20 April 2018 diff hist +368 N Patrol CommandCreated page with "Units given a sequence of Patrol commands will attack-move between them repeatedly. When placing the first Patrol command, one is also placed at the un..."
  • 15:07, 20 April 2018 diff hist +79 Area Mex CommandLinks
  • 15:06, 20 April 2018 diff hist +63 Area Mex CommandALT gives tidals on sea
  • 01:13, 17 April 2018 diff hist +86 Area Mex CommandALT works on live mexes
  • 08:18, 11 April 2018 diff hist +16 m CreditsKR's new nicc
  • 07:28, 20 March 2018 diff hist +218 Template:Navbox changelog
  • 07:27, 20 March 2018 diff hist +2,025 N V1.2.12.0Created page with "=== Gameplay === Reef: * New model by lordmuffe and Anarchid. * Has less airpads, 9 -> 2. * Has more hangers to build 4 drones simultaneously. Mace less maneuverable: * R..."
  • 07:27, 20 March 2018 diff hist +2,173 N V1.2.11.0Created page with " == Gameplay == * Removed XP morphs. * Bombers have to rearm before repair pads repair them. * Naked Recon Comm no longer transportable by Valkyrie * Inaccuracy no longer redu..."
  • 07:27, 20 March 2018 diff hist +3,523 N V1.2.9.0Created page with "This release brings new UI features, further sea balance tweaks, and a lot of bugfixes. == Balance == Some sea units have had their roles further defined, Sonar ranges were i..."
  • 07:26, 20 March 2018 diff hist +4,904 N V1.2.7.0Created page with "= 2v2 Tourney = The month's 2v2 tourney concluded this weekend. If you missed it (sadly, there were no news posted before it started), you can find more information about it..." current
  • 07:25, 20 March 2018 diff hist +1,111 N V1.2.6.0Created page with " === Balance === Rocko: * Rocket speed reduced by 5% Gauss guns can now pierce water. This is to make Scrubber (now Dagger) useful in the sea. As a side effect the Gauss Tu..."
  • 07:25, 20 March 2018 diff hist +2,614 N V1.2.4.9Created page with "In this version we have Recon Commander nerfs and a bit of UI polish. By popular vote the Nuke Bomber is now Wyvern. === Commander Changes === The Bombard Commander is now c..."
  • 07:14, 20 March 2018 diff hist +2,412 N V1.2.4.0Created page with " This version includes some nice unit AI improvements and continues the ongoing sea rework. There are some major changes to sea and the Amphibious factory should fare better o..."
  • 07:12, 20 March 2018 diff hist +1,255 N V1.2.3.7Created page with " This release messes with some underused Jumpjet units and makes Pyro less frustrating. There are some other minor things such as an easy way to split targets when using area..."
  • 07:12, 20 March 2018 diff hist +1,829 N V1.2.3.0Created page with " Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units..."
  • 07:11, 20 March 2018 diff hist +752 N V1.2.2.9Created page with "===Balance=== Panther: * Speed 3.7 -> 3.4 * HP 1050 -> 980 * Reduced target move error (it can hit fast land units). Kodachi: * AoE 128 -> 192. * Weapon velocity 400..."
  • 07:10, 20 March 2018 diff hist +2,311 N V1.2.1.1Created page with " "new zk build has delicious balance... it feels wonderfull to play the game" - Kyubey The main purpose of this release is to broaden Vehicle play to units beyond the Scorche..."
  • 07:10, 20 March 2018 diff hist +189 N V1.2.1.0Created page with " * Commander Heat Ray damage 38 -> 41 * Commander Disintegrator AoE 64 -> 48 (same as the Ultimatum Dintegrator AoE) * Minor fix to bloom widget * New Polish helptexts for..."
  • 04:05, 6 March 2018 diff hist +88 Template:Navbox changelog
  • 04:04, 6 March 2018 diff hist +5,871 N V1.3.12.1Created page with " There are more balance changes here than in recent versions. Effectively we have a Cloaky and Hovercraft un-nerf with a small change to Scalpel. Units should be a bit smarter..."
  • 04:03, 6 March 2018 diff hist +2,076 N V1.3.11.3Created page with " These changes bring a nerf to some heavy static defenses and a bunch of fixes. Non-rectangular starboxes continue to be applied to more maps. Zeus is slightly more accurate i..."
  • 04:02, 6 March 2018 diff hist +3,834 N V1.3.10.0Created page with " == Balance == === Blastwing === Blastwing now has a fireball explosion. It is comparable to a single Firewalker projectile but with larger AoE. Reduced Blastwing damage and..."
  • 04:02, 6 March 2018 diff hist +2,091 N V1.3.9.0Created page with "=== Game Mechanics === Jumping out of water is now blocked (except for Recon Commander). However jumping into water is allowed (to enable Skuttling underwater units). Drones..."
  • 04:01, 6 March 2018 diff hist +1,934 N V1.3.8.12Created page with "=== Balance === Tanks: * Kodachi - Line of Sight 520 -> 600 * Panther - Health 980 -> 1100 Area Shields: * Lose all their charge when disabled (disarm, morph, emp, nanofr..."
  • 04:01, 6 March 2018 diff hist +1,450 N V1.3.8.7Created page with "=== Balance === Zenith: * Meteor Nudger -> Meteor Controller. Now that Zenith is no longer boring it will be worthwhile putting the effort in to make all three superweapons..."
  • 04:00, 6 March 2018 diff hist +153 Template:Navbox changelog
  • 04:00, 6 March 2018 diff hist +1,822 N V1.3.8.5Created page with "=== Balance === Raven: * Slightly faster while diving (44% -> 50% speed). The weird value of 44% was in place to make it slower than Bandit. Dagger: * Range 205 -> 210 (was..."
  • 03:59, 6 March 2018 diff hist +3,012 N V1.3.7.1Created page with " === Balance === Minor balance changes: * Dagger Damage 110 -> 110.1 (for 0-ish health cases) * Increased Scallop and Duck torpedo turnrates so that they can reliably hit ta..."
  • 03:59, 6 March 2018 diff hist +2,732 N V1.3.6.1Created page with "=== Jumpjets === Jumpers can now jump onto wreckage, map features and structures. The Jumper will slam into the structure, possibility sustaining damage, and slide down the o..."
  • 03:58, 6 March 2018 diff hist +4,428 N V1.3.6.0Created page with "=== Balance === Dagger has its nerf partially reverted because apparently the metagame needed much more time to adjust: * Cost 90 -> 85 Sniper nerfed in a way which spares..."
  • 03:58, 6 March 2018 diff hist +2,188 N V1.3.5.1Created page with "=== Balance === * Roaches and Ticks are now visible when ejected from a transport mid-air * Gauss footprint: 2x2 -> 3x3 * Jump cooldown obeys status effects and is preserve..."
  • 03:57, 6 March 2018 diff hist +3,635 N V1.3.4.1Created page with "=== Engine === The greatest recent advance has been the permanent adoption of the latest engine version. Nothing is "official" but with week of successful use it does not loo..."
  • 03:56, 6 March 2018 diff hist +1,070 N V1.3.1.17Created page with "=== Removed Nano-shielding === Nanoframe hitvolumes now grow from ground level to full height during the first 40% of construction. This makes it much harder (and possibly poi..."
  • 03:56, 6 March 2018 diff hist +2,223 N V1.3.1.15Created page with "=== Balance === Weird utility change for Weaver: * 1200 radar range * 120 -> 220 build range * 750 -> 820 Health * 295 -> 380 sight range Added overkill prevention for S..."
  • 03:56, 6 March 2018 diff hist +535 N V1.3.1.12Created page with " * Revert initial queue change. * Double Rogue turret turn rate. * Attributes for dev engine fix. * Claw buildpic. * Attrition counter fix. * Firewalker Speed 1.9 -> 2.1,..."
  • 03:55, 6 March 2018 diff hist +2,807 N V1.3.1.8Created page with "=== Overkill Prevention === Most homing missile bearing units are now more intelligent about when they fire their missiles. A pack of Scalpels is now smart enough to figure o..."
  • 06:59, 2 March 2018 diff hist +24 m Template:Navbox changelogwip patches from 2015
  • 06:59, 2 March 2018 diff hist +1,239 N V1.3.1.5Created page with " === Balance === Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples: * Hammer 2 shots Defenders...."
  • 06:59, 2 March 2018 diff hist +3,373 N V1.3.1.1Created page with "=== Balance === Swift: * Health 360 -> 300 Wolverine: * Range 800 -> 730 * Reload Time 5 -> 5.5 Panther: * Real Damage 220 -> 190 Banisher transformed into a dedicate..."
  • 06:50, 2 March 2018 diff hist +62 m Template:Navbox changelogadd recent releases
  • 06:48, 2 March 2018 diff hist +2,972 N V1.6.2.14Created page with "== March 3rd 2v2 Tournament and Zero-K v1.6.2.14 - Tank Buffs == There will be a 2v2 tournament held on Saturday 3rd March at 19:00 UTC. Learn more and sign up here: http://z..."
  • 06:48, 2 March 2018 diff hist +808 N V1.6.2.10Created page with " == Zero-K v1.6.2.10 - Factory Cost == This is a tiny version prompted by a failure to include the Antinuke fix in the previous release. We've taken the opportunity to nerf D..."
  • 06:47, 2 March 2018 diff hist +2,283 N V1.6.2.9Created page with " == Zero-K v1.6.2.9 - Shieldbot Balance == Shieldbots escaped the previous patch relatively unscathed. Here is a version to rectify this oversight. === Balance === Racketee..."

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