Difference between revisions of "V1.2.3.0"
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====[[Redback]]==== | ====[[Redback]]==== | ||
* Added Redback to act as a conventional riot unit for the [[Spider Factory]]. | * Added Redback to act as a conventional riot unit for the [[Spider Factory]]. | ||
− | ** It's armed with a particle beam. | + | ** It's armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and [[Venom|Venoms]]) to your advantage. |
− | |||
==== Sea ==== | ==== Sea ==== |
Revision as of 23:54, 11 January 2019
Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
Contents
Balance
Redback
- Added Redback to act as a conventional riot unit for the Spider Factory.
- It's armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.
Sea
- Reworked sea.
- All Ships and Subs are effectively new units.
- Now generally cheaper and have better defined roles.
- Torpedoes now hit hovercraft.
- Amphibious unit health regeneration is now based on water depth, not unit height.
- This means floating units now heal at their full rate.
Scallop
- Cost: 350 -> 280
Buoy
- HP: 1200 -> 1250
Scalpel
- Damage: 330 -> 310
- Can shoot into water.
- Always turns at full speed.
- This will significantly reduce time spent accelerating after small turns.
Puppy
- Range: 155 -> 170
Tick
- AoE: 320 -> 352
Panther
- Reload time: 2.5s -> 3s
- This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
Razor's Kiss
- Renamed to Razor.
Fixes/Tweaks
- Significantly improved overdrive performance. This will be noticeable lategame.
- Disarm damage is transferred when you morph.
- Capture hierarchy is preserved through morph.
- Fixed Mace and Lotus beam stutter.
- Minor unit selection shapes fixes.
- Minor fixes to aircraft rearming.
- Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
- Fixed a delay in updating the movement speed of slowed ground units.
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |