Difference between revisions of "V1.5.11.1"
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====[[Fencer]]==== | ====[[Fencer]]==== | ||
* 'Buffed' by raising its aim point by 10 elmos. Now it aims from the extended position of its missile launcher. It is technically now able to shoot over allies, wrecks and reclaims in more situations. | * 'Buffed' by raising its aim point by 10 elmos. Now it aims from the extended position of its missile launcher. It is technically now able to shoot over allies, wrecks and reclaims in more situations. | ||
− | * Fixed 'The Slasher Bug' (in the engine, applies when the engine is updated in the next few days). This also affects other units on Attack Move. | + | * Fixed 'The Slasher Bug' (in the engine, applies when the engine is updated in the next few days). This also affects other units on Attack Move. |
====[[Dagger]]==== | ====[[Dagger]]==== |
Revision as of 16:24, 9 June 2020
This week we explore the Shieldbot region of the galaxy, with five shieldbot missions and a bonus mission. We have also released a Zero-K update, as well as some fixes and tweaks to the mission from week 2. Make sure to post feedback as these mission tweaks would not have occurred without it.
Post feedback here: http://zero-k.info/Forum/Thread/24441
Contents
Balance
Fencer
- 'Buffed' by raising its aim point by 10 elmos. Now it aims from the extended position of its missile launcher. It is technically now able to shoot over allies, wrecks and reclaims in more situations.
- Fixed 'The Slasher Bug' (in the engine, applies when the engine is updated in the next few days). This also affects other units on Attack Move.
Dagger
- Now pathfinds like a 2x2 unit (previously it thought it was 3x3).
Lance
- Footprint increased from 3x3 to 4x4. Might reduce teamkill.
Mace
- Footprint increased from 3x3 to 4x4.
Hovercraft Platform
- Extended the Hovercraft factory to fix factory blocking, similar to Shieldbot and Cloakbot factory.
UI
- Added Impulse Mode preset to Settings/Hotkeys/Commands.
- Added an option to filter out ally commands in show all commands.
- Improved manual fire tooltip.
- Improved state toggle consistency. All grey icons now use the same grey.
- Added a drone construction toggle state.
- Improved retreat state tooltip.
- Hide chat box until it is first opened.
Missions
- Fixed Avalanche version on the Gremlin mission.
- Adjusted the Phantom mission. The enemies now make Thug and Felon to encourage Phantom use. Added some terraforming to fix the maps poor pathfinding.
- Added enemies that drop in midway through the Stinger/Stardust mission to increase the challenge later into the mission.
- Made the Knight/Windgen mission more difficult on harder difficulty levels.
Fixes
- Fixed a case where the commander tab could fail to highlight.
- Fixed Shogun wake.
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |