Difference between revisions of "V1.5.3.2"
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There are many interface features/fixes in this version with the most noticeable being the new tab playerlist. The layout of the playerlist is still a work in progress. Recent work outside the game has been on getting planetwars running as well as a singleplayer galactic conquest campaign. | There are many interface features/fixes in this version with the most noticeable being the new tab playerlist. The layout of the playerlist is still a work in progress. Recent work outside the game has been on getting planetwars running as well as a singleplayer galactic conquest campaign. | ||
− | + | == Balance == | |
− | |||
Commanders: | Commanders: | ||
− | + | * Increased Peashooter DPS by 14%. | |
− | + | * Peashooter is now better at hitting raiders. | |
− | + | * Starting health increased by ~800. This increase is reduced to ~400 by level 6. Details below. | |
− | + | * Speed module (+10% speed) now costs 100 health. | |
Base health per level before the change: | Base health per level before the change: | ||
− | + | * Strike: 2500 - 2500 - 3000 - 4000 - 5000 - 6000 | |
− | + | * Recon: 1650 - 1650 - 2100 - 2600 - 3100 - 3600 | |
− | + | * Support: 2000 - 2000 - 2500 - 3000 - 3700 - 4500 | |
− | + | * Guardian: 3000 - 3000 - 3800 - 4900 - 6000 - 7200 | |
Base health per level after the change: | Base health per level after the change: | ||
− | + | * Strike: 3200 - 3200 - 3800 - 4600 - 5500 - 6400 | |
− | + | * Recon: 2400 - 2400 - 2800 - 3200 - 3600 - 4000 | |
− | + | * Support: 2800 - 2800 - 3400 - 3800 - 4500 - 5000 | |
− | + | * Guardian: 3600 - 3600 - 4400 - 5500 - 6600 - 7600 | |
Racketeer: | Racketeer: | ||
− | + | * Cost 350 → 380 | |
Slashers: | Slashers: | ||
− | + | * Now run out of range of short ranged turrets (not by default, since they are set to hold position and have tactical AI disabled by default). | |
− | + | * The @Xivender thing should now be fixed thanks to an engine change by @hokomoko | |
Reef and Shogun | Reef and Shogun | ||
− | + | * Footprint size 4x4 → 10x10. This should make them less intimate with terrain and each other. | |
Heavy Tank Factory: | Heavy Tank Factory: | ||
− | + | * Unfurls 4x faster to bring it in line with other factories. | |
Krow: | Krow: | ||
− | + | * EMP and disarm now interrupt cluster bomb dropping (similar to Thunderbird). | |
Kodachi: | Kodachi: | ||
− | + | * Slightly higher aim point. It is a little easier to hit. | |
− | |||
− | |||
+ | == Interface == | ||
Text to speech: | Text to speech: | ||
− | + | * Disabled by default (volume is set to zero). | |
− | + | * Disables itself during catchup. | |
Controls and hotkeys: | Controls and hotkeys: | ||
− | + | * Added binding for clear map marks. | |
− | + | * Removed Tab overlay hotkey. | |
− | + | * Tab now opens the new playerlist. | |
− | + | * Added another way to set terraform height. Hold Alt and click/scroll the mousewheel while placing a structure to set height. | |
− | + | * Reenabled hold to terraform structure by default. | |
− | + | * Enabled factory production hotkeys by default. | |
− | + | * Enabled safe alt factory queue insert by default. | |
Panels and layout: | Panels and layout: | ||
− | + | * No storage energy warning now flashes on energy stall as well as excess. | |
− | + | * Fixed space+click on factory failing to bring up unit info. | |
− | + | * Fixed missing tooltip during structure placement. | |
− | + | * Left click to select on minimap setting is now remembered correctly. | |
Visuals: | Visuals: | ||
− | + | * Improved terraform construction point visuals. Construction points now draw as icons that represent the type of terraform command corresponding to the point. | |
− | + | * Changed 'self' teamcolour from teal to green to aid recognition. | |
− | + | * Improved and moved some ally team colours. | |
− | + | * Improved performance of overhead icons, command drawing and certain wobbly sphere visuals (shield and singu). | |
− | + | * Singularity Reactor is now more shiny. | |
− | + | == Game Options == | |
− | + | * Very easy chickens is now easier. | |
− | + | * Added a modoption to make water level control easier with options Manual, Dry and Flooded. The Dry and Flooded options automatically turn the map into a land or sea map respectively. | |
− | + | == Notable Menu Changes == | |
− | + | * Updated Circuit AI. | |
− | + | * Fixed various settings failing to apply, such as camera scroll speed and map drag speed. | |
− | + | == Game Fixes == | |
− | + | * Removed some unused buildpics to save on filesize. | |
− | + | * Fixed a bug in which constructors are unable to repair while stalling high priority metal. | |
− | + | * Fixed wonky landing pad turn rates. | |
− | + | * Fixed Krow cluster bomb tag for AIs. | |
{{Navbox changelog}} | {{Navbox changelog}} |
Latest revision as of 20:19, 22 July 2023
Commanders are now more powerful and rush-resistant in the early game with a better Peashooter and more health. The health buff is reduced at higher levels and turned into a nerf if you stack too many speed modules. Commanders also have a stealth buff with the Racketeer cost increase.
There are many interface features/fixes in this version with the most noticeable being the new tab playerlist. The layout of the playerlist is still a work in progress. Recent work outside the game has been on getting planetwars running as well as a singleplayer galactic conquest campaign.
Balance[edit]
Commanders:
- Increased Peashooter DPS by 14%.
- Peashooter is now better at hitting raiders.
- Starting health increased by ~800. This increase is reduced to ~400 by level 6. Details below.
- Speed module (+10% speed) now costs 100 health.
Base health per level before the change:
- Strike: 2500 - 2500 - 3000 - 4000 - 5000 - 6000
- Recon: 1650 - 1650 - 2100 - 2600 - 3100 - 3600
- Support: 2000 - 2000 - 2500 - 3000 - 3700 - 4500
- Guardian: 3000 - 3000 - 3800 - 4900 - 6000 - 7200
Base health per level after the change:
- Strike: 3200 - 3200 - 3800 - 4600 - 5500 - 6400
- Recon: 2400 - 2400 - 2800 - 3200 - 3600 - 4000
- Support: 2800 - 2800 - 3400 - 3800 - 4500 - 5000
- Guardian: 3600 - 3600 - 4400 - 5500 - 6600 - 7600
Racketeer:
- Cost 350 → 380
Slashers:
- Now run out of range of short ranged turrets (not by default, since they are set to hold position and have tactical AI disabled by default).
- The @Xivender thing should now be fixed thanks to an engine change by @hokomoko
Reef and Shogun
- Footprint size 4x4 → 10x10. This should make them less intimate with terrain and each other.
Heavy Tank Factory:
- Unfurls 4x faster to bring it in line with other factories.
Krow:
- EMP and disarm now interrupt cluster bomb dropping (similar to Thunderbird).
Kodachi:
- Slightly higher aim point. It is a little easier to hit.
Interface[edit]
Text to speech:
- Disabled by default (volume is set to zero).
- Disables itself during catchup.
Controls and hotkeys:
- Added binding for clear map marks.
- Removed Tab overlay hotkey.
- Tab now opens the new playerlist.
- Added another way to set terraform height. Hold Alt and click/scroll the mousewheel while placing a structure to set height.
- Reenabled hold to terraform structure by default.
- Enabled factory production hotkeys by default.
- Enabled safe alt factory queue insert by default.
Panels and layout:
- No storage energy warning now flashes on energy stall as well as excess.
- Fixed space+click on factory failing to bring up unit info.
- Fixed missing tooltip during structure placement.
- Left click to select on minimap setting is now remembered correctly.
Visuals:
- Improved terraform construction point visuals. Construction points now draw as icons that represent the type of terraform command corresponding to the point.
- Changed 'self' teamcolour from teal to green to aid recognition.
- Improved and moved some ally team colours.
- Improved performance of overhead icons, command drawing and certain wobbly sphere visuals (shield and singu).
- Singularity Reactor is now more shiny.
Game Options[edit]
- Very easy chickens is now easier.
- Added a modoption to make water level control easier with options Manual, Dry and Flooded. The Dry and Flooded options automatically turn the map into a land or sea map respectively.
Notable Menu Changes[edit]
- Updated Circuit AI.
- Fixed various settings failing to apply, such as camera scroll speed and map drag speed.
Game Fixes[edit]
- Removed some unused buildpics to save on filesize.
- Fixed a bug in which constructors are unable to repair while stalling high priority metal.
- Fixed wonky landing pad turn rates.
- Fixed Krow cluster bomb tag for AIs.
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Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |